JewelToy
JewelToy 1.3.1
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(4) 4.8125

Game you play against the clock.   Free
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JewelToy is a simple game played against the clock. Note from developer: "It was Easter and the kids were home so I thought I'd give my work on my other projects a break and do something else. I knocked this up for fun and learned some important lessons about using custom subclasses of NSView and internationalization at the same time. It took me about a week to go from idea to version 1.0.0, including some tricksy debugging and designing all the graphics for the game. I'm sure I couldn't have done this as quickly using anything other than Apple's Cocoa IDE."
What's New
Vesrion 1.3.1:
  • Some memory leaks plugged.
  • Improved Japanese localizations, thanks to Aaron Madlon-Kay.
Requirements
PPC, Mac OS X 10.1 or later







  • Jewel Twist
    +1

  • Gems
    +1
JewelToy User Discussion (Write a Review)
ver. 1.x:
(4)
Your rating: Now say why...
Overall:
(4)

sort: smiles | time
burypromote
Zarquon commented on 23 Oct 2013
The download link seems to be dead.
[Version 1.3.1]


burypromote

+6

John Locke reviewed on 23 Apr 2006
I really enjoy the game. Not sure why the high scores don't stick.
[Version 1.3.1]


burypromote


Anonymous reviewed on 12 Feb 2005
This deserves some stars - like being able to add my own graphics.
[Version 1.3.1]


burypromote


Anonymous reviewed on 17 Jun 2004
What an awesome game! Very easy to play, simple rules, yet very addicting and fun. Great graphics - great idea!!
Thanks!
[Version 1.3]


burypromote


Anonymous reviewed on 13 Jun 2003
Simple, yet very addictive. If Tetris made you an addict, this might do the trick again.
[Version 1.3]


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Downloads:9,507
Version Downloads:4,534
Type:Games : Arcade
License:Free
Date:21 Jun 2004
Platform:PPC 32 / OS X
Price:Free0.00
Overall (Version 1.x):
Features:
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JewelToy is a simple game played against the clock. Note from developer: "It was Easter and the kids were home so I thought I'd give my work on my other projects a break and do something else. I knocked this up for fun and learned some important lessons about using custom subclasses of NSView and internationalization at the same time. It took me about a week to go from idea to version 1.0.0, including some tricksy debugging and designing all the graphics for the game. I'm sure I couldn't have done this as quickly using anything other than Apple's Cocoa IDE."


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