Incognito: Episode 2
Incognito: Episode 2
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Incognito: Episode 2 free download for Mac

Incognito: Episode 2 for Mac3.9

17 August 2011

Second installment of the unique action series.

What is Incognito: Episode 2 for Mac

Incognito: Episode Two is the second installment of the groundbreaking action series. At the beginning of Episode Two, we recap up to the point where Nick the Nose is about to shoot John (the player). The turrets quickly dispatch the artificial life from of Nick the Nose. If John decides to help HEIDI, she informs him that she's hiding in the wake of a black hole to avoid detection from her several enemies. This requires access to a rare element, but when John gets to a planet carrying it, EVERY planet carrying it, he gets an automatic e-mail message from a man called Drequexius.

Incognito is meant to deliver simplified versions of gameplay from different genres and bring them together into a game that's epic in scale and requires different genre skills but is easy for the average gamer to jump into and play from beginning to end.

The genres change at each "zoom level" of the game:

  • When you're on foot, it's a First-Person Shooter with RPG elements
  • When you're in your ship, it's a Space Trading/Combat Simulation
  • When you're in low orbit of a planet, it's a Simple Real-Time Strategy Game
  • When you're in your hover-tank, it's a Tank Combat Game
In order to progress through each Episode, you'll have to conquer challenges at each level, gathering information on foot, exploring in your ship, landing on uninhabited planets and establishing bases, and on hostile planets, invading a planet's surface defenses in the hover-tank.

What's new in Incognito: Episode 2

Version 3.9:
  • Removed all DRM in response to being hacked by SKIDROW.
  • Upgraded engine components to NeoAxis 1.0 Final.
  • Bug fix: Game would not start on OS X 10.7 but worked on all Mac OS X 10.5 or later
  • Bug fix: Resource and Map Editors crashes if installed only .NET 4.0 Client Profile (no installed .NET 4.0 Extended).
  • Engine will use .NET 4.0 if it is installed on the system otherwise it will revert to using .NET 2.0.
  • Mono Runtime 2.10.1. Uses .NET 4 profile now. .NET 2.0 was removed.
  • Optimization: Faster engine loading (faster shader cache loading).
  • Optimization: Faster map loading (faster shader initialization).
  • SharpZipLib has been updated to 0.86. Early was 0.85.5.
  • TextBlock: Names can now contain any characters including Unicode.
  • OpenAL implementation was switched to OpenAL Soft library.
  • UISystem: Faster loading of *.gui files.
  • Networking: Lidgren library was updated to 2011-06-09.
  • Networking: Reloading of the map without the need to re-create the server.
  • HDR is now disabled by default.
  • OpenGL Rendering System: CG Compiler 3.0.
  • Hardware Instancing optimized for better performance.
  • ColorCorrection post effect was added.
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App requirements: 
  • Intel 32
  • Mac OS X 10.5.8 or later

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