You can generate code for Cocos2D and AndEngine for Android (next update will add support for CORONA). Ideal for games but it can be used with any graphic project.
For Cocos2D you just select which physic engine you want to use (Box2d or Chipmunk).
For AndEngine is as easy as grabbing a sample project (or create your own project) and paste the generated SpriteHelper code into it.
Now you don't loose time adding your sprites in the game or looking for the right uv's in your sprites.
Now you create you physic shapes with just a few clicks.
Also you can view the app in action in this YouTube Video: http://www.youtube.com/watch?v=p-Gjhc6FHgg.
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