is a cross-platform application for generating 3D structures by specifying a design grammar. Even simple systems may generate surprising and complex structures. The design grammar approach was originally devised by Chris Coyne (for a 2D implementation see the popular Context Free Art).
- Graphical environment with multiple tabs and OpenGL preview
- Integration with third-party renderers (such as Sunflow and POV-Ray) using a flexible template based export system.
- Built-in raytracer (with ambient occlusion and depth-of-field)
- Native OBJ export
- Eisenstein Engine driven by dual Mersenne Twister streams