Trainyard...Features: + Innovative and challenging puzzle mechanic + Smooth difficulty curve + 100 main puzzles and over 40 bonus puzzles + Hundreds of ways to solve each puzzle + Easily share your unique solutions on Trainyard.ca + Engineered for low battery usage + A year in the making + Developed in my spare time(support indie games!)
Stuck on a puzzle? Visit http://trainyard.ca/solutions where there are over 70,000 player-submitted solutions.
Trainyard is a puzzle solving game unlike any that you\'ve ever played. It\'s easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn\'t a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.
The first few puzzles are almost too easy, but as the difficulty increases you\'ll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you\'ll have to use colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.
Find out more at http://www.trainyard.ca
Developed by Matt Rix (firstname.lastname@example.org)
Big thanks to ispazio.net.
Trainyard makes use of these excellent libraries:
+ Cocos2D-iPhone by Ricardo Quesada + XAuthTwitterEngine by Aral Balkan + Twitter+OAuth code by Ben Gottlieb + MGTwitterEngine by Matt Gemmell + ASIHTTPRequest by All-Seeing Interactive + SFHFKeychainUtils by Buzz Andersen + TouchXML by Jonathan Wight + FMDB by Flying Meat Inc.
What's new in Trainyard
Retina display support
High-res graphics on the iPad
Complete engine overhaul
A few new hard puzzles
Fixed crash-on-startup iOS4 issue
Multitasking support works properly now
Many more miscellaneous fixes
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