smallOpenGL FPS Bench
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OpenGL Benchmarking app.   Free
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smallOpenGL FPS Bench is an OpenGL Benchmark with two scenes showing fps counter + min/max FPS values. The app uses irrlicht engine and franklin3D Engine.

FPS of 9600 GT are shown as reference.

For other FPS results visit the product forum thread.

Happy Benching!
What's New
Version 1.3.1:
      updated franklin3D/irrlicht engine
        minor gui changes
          updated reference to 9600 GT : OS X 10.6.5 give 30 FPS (8%) more in Scene1 / Scene 2 unchanged FPS compared to 10.6.4
Requirements
Intel, Mac OS X 10.5.8 or later



MacUpdate - smallOpenGL FPS Bench



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smallOpenGL FPS Be... User Discussion (Write a Review)
ver. 1.x:
Your rating: Now say why...
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burypromote

+17
Baltwo commented on 12 Nov 2010
This is the only one of note and which might explain the difficulties:

11/11/10 7:45:53 PM [0x0-0xe00e0].smallOpenGL FPS Bench[5194] Could not open file of texture: dwarf2.jpg
[Version 1.3.1]


burypromote

+17
Baltwo commented on 12 Nov 2010
I'm sorry, but this was with 10.6.5. I get a blank screen with fps changing values across top, but no picture.
[Version 1.3.1]

1 Reply

burypromote

+85
Mitch (developer) replied on 12 Nov 2010
Wreid - that same mac from other has no problems.
Do you see some App related messages (errors) in the console (all messages) ?
Thanks
burypromote

+17
Baltwo commented on 11 Nov 2010
Just ran v. 1.3.1 and get the same blank screen whilst it's pushing fps numbers. 27" iMac i7 w/ATI Radeon HD 4850 GPU. OpenGL Extensions Viewer works like a champ.
[Version 1.3.1]

1 Reply

burypromote

+85
Mitch (developer) replied on 12 Nov 2010
Have you already updated to 10.6.5 ?
I ask becasue same iMac Modell reported that it runs with 10.6.5 (look comments)
Thanks
burypromote

+41
Pepelepugh commented on 12 Aug 2010
Crashes on quit.

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000020
Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Model: iMac11,1, BootROM IM111.0034.B02, 4 processors, Intel Core i7, 2.8 GHz, 4 GB, SMC 1.54f36
Graphics: ATI Radeon HD 4850, ATI Radeon HD 4850, PCIe, 512 MB
[Version 1.2]

1 Reply

burypromote

+85
Mitch (developer) replied on 13 Aug 2010
Yep - there must be some problem with the used 3D engines. I will check this issue.
burypromote

+85
Mitch (developer) commented on 12 Aug 2010
Users with slow gpus like 9400M or even worst GMA950 should use (already uploaded) V1.2
In this case, slow gpu, the Min FPS counter was wrong (too high). V1.2 should fix that.
[Version 1.1]

1 Reply

burypromote

+17
Baltwo commented on 13 Aug 2010
ATI Radeon HD 4850
burypromote

+17
Baltwo had trouble on 12 Aug 2010
All I get is a blank window with a title bar showing changing fps, min, and max fps. No picture at all after three minutes; whereas, OpenGL Extension Viewer shows nice rotating cubes. Am I missing something?

27" iMac i7 w/12 GB RAM & Mac OS X 10.6.4
[Version 1.2]

3 Replies

burypromote

+85
Mitch (developer) replied on 13 Aug 2010
Which GPU do you have ?
burypromote
+1

+62
Dokter_mac replied on 11 Nov 2010
I have the same iMac with 8 Gb Ram and everything runs fine.
Both scenes are running well in all the available resolutions.
The only difference is that I'm running 10.6.5!

OpenGL 2.1 is complete in 10.6.5 but not in 10.6.4!
The Graphic Card is normally a ATI Radeon HD 4850 with 512 Mb VRam.

Sincerely.
burypromote

+85
Mitch (developer) replied on 11 Nov 2010
Thanks to Doctor_mac for report of working on iMac.
Whats your FPS in Scene1/2 if you run 1024x768 size (good for compare to others / referenced 9600GT) ?
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Downloads:2,992
Version Downloads:2,150
Type:Utilities : System
License:Free
Date:11 Nov 2010
Platform:Intel 32 / OS X
Price:Free0.00
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smallOpenGL FPS Bench is an OpenGL Benchmark with two scenes showing fps counter + min/max FPS values. The app uses irrlicht engine and franklin3D Engine.

FPS of 9600 GT are shown as reference.

For other FPS results visit the product forum thread.

Happy Benching!


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