Lode Runner... Do you remember that classic game by Broderbund? The idea is simple: you control the hero who avoids the guards and collects all the treasure to move on to the next level. The hero cannot kill guards, but can dig holes in the brick floors to temporarily trap the guards.
Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.
Notably, the player can only dig a hole to the sides, and not directly underneath himself. This poses an important strategy: when digging through a wall that's N blocks high, the player must first dig a gap that's at least N wide to be able to dig through it, as the number of spaces will shrink with one each layer, and the player needs at least one free adjacent space to be able to dig.
The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is lost and the current level restarts. The player's character can fall from arbitrary heights without injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.
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