1.5 03 Jan 2010

Easy to use 3D fractal terrain generator.


Developer website: Starscene Software

Fractscape... Make the landscapes of your dreams in a fun and easy way: Fractscape uses fractal terrain generation techniques to create a wide variety of landscapes, with as much or as little control as you want.

Export terrain files for game engines or other uses, or just wander through the wilderness in first-person mode. Load in your own textures, instantly and automatically build high-res terrains out of low-res heightmaps, or randomize everything and see what happens. Use the various controls to shape the terrain and influence the auto-texturing. Made especially for the Unity engine, but works with anything that loads heightmaps or .obj files.

What's New

Version 1.5:
  • Over 450% speedup for terrain calculation, 200% speedup for texture calculation, various other minor speedups
  • Importing raw files that have a resolution which is a power of two (in addition to "power of two plus one") works now, since these are pretty common
  • Drawn/imported heightmaps can be inverted (use "Invert" button in the heightmap drawing window)
  • Fixed bug where a color heightmap .png that was loaded/imported into the heightmap drawing window would stay color instead of being converted to grayscale
  • Fixed bug where loading/importing a heightmap into the heightmap drawing window wouldn't undo
Version 1.4:
  • Added arrow button to heightmap drawing window, which toggles a corresponding arrow in the terrain view so you can see a visual indication of the heightmap orientation
  • Can pan the view by using space bar + mouse button, which is useful for those with single button laptops Can toggle GUI elements off and on by using ctrl-backspace; good for clean screenshots
  • If water reflection is toggled off, the water is now a completely solid color, which makes it easier to remove in Photoshop for those doing image manipulation
  • Fixed bug where changing water level in detail preview mode would cause guide lines for moving texture heights etc. to be positioned wrongly
  • Fixed bug that prevented 4097x4097 heightmaps from being exported correctly


Mac OS X 10.3.9 or later


Current Version (1.x)


Version Downloads
Multimedia Design / Illustration
03 Jan 2010
OS X / PPC 32 / Intel 32