Defeat the opposing sumo wrestler ("Rikishi") by knocking him off the bridge ("dohyo", fighting space). You can also win by being furthest advanced on the dohyo when the last tile is drawn. There's a deck of numbered tiles, like playing cards. Each player has five tiles in their hand. Players alternate playing tiles to move or attack until a Rikishi is knocked off the dohyo or the draw pile is exhausted. You can attack with multiple tiles to increase the intensity of the attck.
To move, select a SINGLE numbered tile from your hand of five, then click advance or retreat. Your Riskishi will move that number of spaces forward or backward. You cannot move onto or through the opposing player or off the dohyo.
To attack, you must play one or more IDENTICAL tiles from your hand EQUAL to the number of spaces you are from your opponent. Example: if you are three spaces away from your opponent, you may play one or more '3's to attack. The more tiles you play, the stronger the attack. A successful attack throws the opposing Rikishi down the dohyo--the stronger the attack, the more they are thrown.
An attack is blocked or 'reversed' if the defender can match the attack cards EXACTLY. Example: Two Rikishi stand four spaces away. One attacks with two '4's. The defender must repond by playing two '4's or be thrown down the dohyo. Defending is automatic.
Points are awarded for successful attacks and advancing down the dohyo. Individual bouts are played until one player reaches 80 points.
Your overall score is displayed at the top of the screen. You may submit your game score to the high score list by clicking 'Submit Score' at any time.
Sumo is a 2-player strategy game of battling Rikishi (sumo wrestlers). The board shows a dohyo (fighting space) consisting of 23 spaces, or 'planks'. The Rikishi (sumo wrestlers) begin each bout at opposite ends of the dohyo and fight until one has knocked the other off the end of the dohyo, or until the 'deck' of thirty tiles is exhausted. Points are awarded for successful attacks and for being the furthest advanced at the end of each bout. The game is played over several bouts. The first to reach 80 points is the winner.
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