MacGLide is a shared library for Apple Mac computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL.
What's new in MacGLide
Improved rendering quality for Tomb Raider 1 Gold:
geometry analysis (and correction) for removing background-colored gaps between landscape tiles.
Runtime analysis of texture content for removing texture border artefacts caused by anisotropic filtering/mipmapping and the way TR1 stores its textures.
adjustable Gamma Bias
Optimisations for the framebuffer emulation (Carmageddon, Falcon 4.0):
Altivec Velocity Engine optimised color format conversion for maximum performance on slower machines
Fiddling with the cache lines in order to optimise memory bandwidth usage on G4-based systems
Only downloading the parts of the framebuffer to the GPU that actually have changed, skipping any unchanged data
resolution cap config setting allows for setting the maximal resolution ever requested by MacGLide (useful if resolution doubling is enabled)
Behind the scenes:
Revised and extended preferences system
Default settings for all games
Game specific settings
Oh yes, older settings are again reset (hopefully for the last time)
Code refactoring as a preparation for Control Panel
Code refactoring as a preparation for texture replacment (a la Tomb Raider Xtra)
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