Developer website:
Jordi Prats, Guillermo Miranda, Bob Majdak Jr
Quake III Cell Shading gives Q3 the cell-shaded look (cartoon-like).
Instructions:
- You need the retail Quake III Arena installed and patched to version 1.32.
- NOTE: If, when loading a level, it takes a lot, please wait. Our texture filters can be slow sometimes :-)
- Download the last version here http://sourceforge.net/project/showfiles.php?group_id=169901
- Unzip the maz .zip file and copy its content (two applications) to the Quake III Arena folder (usually it's "Applications:Quake III Arena"), the README and CHANGES files are not mandatory.
- Run either "Quake3 Cell Shading" or "White Texture" to use one or other
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What's New
Version 1.0:
- Alternative cell shading algorithm (white texture). You can try using the supplied shortcut or by running "quake3.cs +set r_celshadalgo 2".
- Rocket smoke trail and sprites like fonts do not have the cel shading contourn. That should make things easy to read and multiple rockets in a game won't bug the players.
- Sprites (such as buttons, and most text) are not been cel shaded.
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Requirements
Quake III Arena 1.32 (full install).Similar Software
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Quake III Cell Shading User Discussion
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