Sauerbraten
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Multiplayer/singleplayer first person shooter and game engine.   Free
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Sauerbraten is a free, multiplayer/singleplayer first-person shooter (FPS), built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features and eye candy possible, but rather to allow map/geometry editing to be done dynamically in-game, and to create fun gameplay and an elegant engine.

The engine supporting the game is entirely original in code and design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).

In addition to the FPS game which
What's New
Version 1.5:
  • reanimated Ogro (by Geartrooper) with skeletal animation so he supports vweps and ragdolls
  • added new MP maps by 4t3one & Snowy (collusion), viruz (subterra), Windecker (alithia), miscreant (turbulence), Suicizer (evilness), sinsch (catch22), flubz0r (hidden), Skur (skrdm1), SuperMan (bvdm_01), Fatum (tumwalk, snapper_rocks, bad_moon, shiva, elegy), Meister & Fatum (mill, asgard, legazzo, teahupoo, gubo), rabe (outpost), Doko & MisanthropX & Nieb (renegade), Nieb & RaZgRiZ & SirAlex & Windecker (garden), Chris_0076 & Nieb & SomeDude (hashi), t-chen (simplicity, fury, mbt4, mbt9, arbana, haste, forgotten), t-chen & RaZgRiZ (mbt12), RaZgRiZ (twinforts), cm|CubicMatter (kopenhagen), Nieb (autumn), ac & Boxx & HeWho (depot), HeWho (rm5), Sprite & Crap_I'm_Dead (spcr), Crap_I'm_Dead (dirtndust), Maycrus & AtlasSteal & HeWho & Somedude & Chris (masdm), Star (sauerstruck), b4lkLu & Chris_0076 (donya), Majikal (siberia), Ardelico & HeWho & Suicizer (force), Snowy (nucleus), Zeronic & HeWho & Cooper (eternal_valley)
  • added "collect", "insta collect", and "efficiency collect" game modes
  • new weapon sounds by Slawomir 'Q009' Blauciak
  • added support for directional sunlight for lightmaps (controlled via "sunlight", "sunlightyaw", "sunlightpitch", and "sunlightscale" vars)
  • added "savebrush" and "pastebrush" commands for saving and pasting selected geometry
  • added support for up to 4 types of water, lava, and glass materials (using "water2", "lava3", etc. materials)
  • added geometry filter modes for "editmat" command ("empty", "notempty", "solid", and "notsolid")
  • now uses GLSL as the default rendering path when available (use "forceglsl 0" to use the old assembly shader path if necessary)
  • added support for international character sets
  • added support for 64-bit Windows builds
  • config files and maps are now saved to the My Games directory on Windows
  • added auto-update and auto-sort options to the server browser
  • made server browser stay open on connect failure
  • server browser now displays time remaining for the match on servers
  • server now shows up as a system tray icon on Windows
  • server now loads entities directly from maps if available
  • server may now have multiple masters, auths, and admins at the same time
  • server now controls its own map rotation
  • server now supports configurable teamkill limits
  • increased pistol and grenade damage, and lengthened yellow armour spawn time
  • health boost and quad spawn times are no longer randomized
  • shortened game times to 10 minutes in all team modes
  • players now spawn with blue armour again in FFA
  • teammates are now shown on minimap
  • team frags are now tracked independently of player frags
  • in CTF the same player that dropped a flag may now pick it back up one time, but not twice in a row without a teammate picking it up in between
  • teamkilling the flag runner in CTF modes now disallows the teamkiller from picking up the flag (toggled via "ctftkpenalty" var in server-init.cfg)
  • team damage no longer contributes to accuracy
  • gamehud and edithud may now span multiple lines
  • added "hidedead" var to control whether players disappear immediately once killed
  • added "restrictpausegame" var for controlling whether need to be admin to use pausegame during multiplayer
  • added "restrictdemos" var for controlling whether need to be admin to record a demo and "maxdemos"/"maxdemosize" vars for limiting the number and size of demos
  • movie recorder now supports larger than 1 GB files using OpenDML/AVI 2.0
  • added "ignore" and "unignore" commands to locally ignore chat from players
  • added "-g" command-line option which sets which file console output is logged to
  • added support for DDS DXT1/3/5 compressed skyboxes and envmaps
  • added simplified IK for pitch animation
  • added support for applying transforms to bone tags on skeletal models
  • revised internal geometry format to support merging cube faces into convex triangle fans instead of just rectangles
  • use premultiplied-alpha for grass textures to avoid darkening around grass outlines
  • improved model lighting that preserves contrast on unlit side
  • added cubescript recursion limits
  • added "local" command to cubescript that allows you to declare local variables
  • added cubescript compiler
  • added snow particles (particle type 13)
  • "lightthreads" and "pvsthreads" vars now default to the estimated number of CPUs when set to 0
  • fixed lightmap blurring (controlled via "blurlms" var) at lightmap borders
  • normals are now sampled at all t-joints for smoothing rather than speculatively subdividing edges
  • improved packing of lightmaps when a cube face has more than one plane
  • added "guispring" for creating springs inside a list
Version 1.5:
  • reanimated Ogro (by Geartrooper) with skeletal animation so he supports vweps and ragdolls
  • added new MP maps by 4t3one & Snowy (collusion), viruz (subterra), Windecker (alithia), miscreant (turbulence), Suicizer (evilness), sinsch (catch22), flubz0r (hidden), Skur (skrdm1), SuperMan (bvdm_01), Fatum (tumwalk, snapper_rocks, bad_moon, shiva, elegy), Meister & Fatum (mill, more...
Requirements
Intel/PPC, OS X 10.4 or later



MacUpdate - Sauerbraten




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Sauerbraten User Discussion (Write a Review)
ver. 1.x:
Your rating: Now say why...
Overall:
(7)

sort: smiles | time
burypromote
+1

+17

Jozgta reviewed on 09 Oct 2010
Excellent game. Lots of fun, especially in multiplayer mode.

Good controls, very nice levels, and the whole playing experience is just great fun. Recommended and indeed incredible that it is free.

Minor gripe: plays fine but the application crashes when quitting (on Mac 10.6.4).
[Version 2009_5_4]


burypromote
+1

+78

Ben-Marko reviewed on 30 Jul 2010
Phenomenal! Unbelievable that such a game is free. They have added in the latest release a bunch of new maps, and most of the servers available under the multiplayer menu have added these maps to their servers. The ONLY reason I have given Stability a 4 is that when quitting the game, it crashes. Every time. Other than that?

AWESOME.
[Version 2009_5_4]


burypromote
+3

+6

IDK reviewed on 21 Jan 2009
Amazing. I can't believe such a game is free.
[Version 2008_06_20]


burypromote
+3

+4

Mouritsdebeer reviewed on 14 Nov 2008
Absolutely great! I have had no flaws with this game whatsoever, and it never ceases to amaze me. It is great playing on oversees servers because there is no click-delay between click and shoot, which is original compared to other FPS-style games. Everything about this game is awesome (especially the music! I love the music. I don't know who wrote it, or who has the rights to the music, but its incredible! The drummer is fantastic). There is only one thing which bothers me slightly: is there any way of changing the crosshair? I have managed to resize it with the crosshairsize N code, but it would be great if we can choose colours and design for it.

All-in-all, an incredible game. I was very surprised to see that a game of this stature is free!
[Version 2008_06_20]


burypromote

-1
JWD commented on 23 Aug 2007
This engine looks really promising, and it keeps improving. To fans of open source FPS games: might want to check out Tremulous (www.tremulous.net).
[Version 2007_08_22]


burypromote
+1

+95

ThreeDee912 reviewed on 22 Aug 2007
Great FPS. Still in development, but already looks really good. Nice multiplayer map editing too.
[Version 2007_08_22]


burypromote
+1

+40

Mr.Lon reviewed on 22 Aug 2007
Man!!!!....this is awesome...and FREE!!!
Open Arena and Sauerbraten (...mit Bratwurst!)....
this two frag apps rule...har..har..har. Ours of fragging fun.
[Version 2007_08_19]


burypromote
+2

+18

Wedderhoff reviewed on 16 Jan 2007
Perfect! Let's create a Mac server!
[Version 2006_06_11]

2 Replies

burypromote

+663
jazzyguy commented on 21 Aug 2007
When starting the game after moving the app to my App Folder The error message says I should put it in a path that does not have "weird characters" Very Strange!!! I then moved it to my desktop but I got the same error message,I really don't understand this message and I would like some help as I can't run the game.
burypromote

+8
RbrtPntn (developer) replied on 22 Aug 2007
Possibly you copied the sauerbraten.app without the data files, or changed the folder structure around it... Post support queries to: http://www.cubeengine.com/forum.php4
burypromote
b0b had trouble on 18 Jun 2008
The .dmg appears to be corrupt, and fails to mount. I get the message "No mountable file systems" in the Finder using 10.4.11.
[Version 2008_06_17]

2 Replies

burypromote

+403
MacUpdate-Lon replied on 18 Jun 2008
I downloaded it from the San Jose, CA - North America mirror, and the disk image mounted just fine.

Here's the direct link to the file at the mirror I accessed:

http://internap.dl.sourceforge.net/sourceforge/sauerbraten/sauerbraten_2008_06_17_ctf_edition_macosx.dmg
burypromote

+17
Just Fred commented on 21 Jun 2008
The problem is not with the .dmg. I've had the same issue with some downloads under 10.3.9. I downloaded this under 10.4.11 and it mounts just fine.

You might want to run diskutility and check your file system. Perhaps repairing permissions will solve the problem.

Also, try downloading the .dmg again. If you can, try using another machine...
There are currently no ratings. Write a comment or review now.

Downloads:23,118
Version Downloads:472
Type:Games : Action
License:Free
Date:05 Jan 2013
Platform:PPC 32 / Intel 32 / OS X
Price:Free0.00
Overall (Version 1.x):
Features:
Ease of Use:
Value:
Stability:
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Sauerbraten is a free, multiplayer/singleplayer first-person shooter (FPS), built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features and eye candy possible, but rather to allow map/geometry editing to be done dynamically in-game, and to create fun gameplay and an elegant engine.

The engine supporting the game is entirely original in code and design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).

In addition to the FPS game which is in a very playable state, the engine is being used for an RPG which is in the preproduction phase.


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