eXo music visualizer
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(3) 3.5

A dazzling visualizer plugin for iTunes.   Free
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eXo music visualizer is fully hardware accelerated and features a 2D procedural texture generation unit and a 3D scene description. It allow to mix both approach in the same environment. Currently it's running on Mac OS X and uses OpenGL for the acceleration. It uses PBuffer to create the procedural textures.

In the future I will add support of pixel shaders, first for the procedural texture generation. It would also be fun to send real pictures in the rendering process. The camera movement can be improved in the description. The main motivation to work on this prototype is
What's New
Version 1.2.4:
  • Fixes the download of pictures that has been broken because Flickr did change their API.
Requirements
Intel/PPC, Mac OS X 10.3 or later



MacUpdate - eXo music visualizer



eXo music visualiz... User Discussion (Write a Review)
ver. 1.x:
(3)
Your rating: Now say why...
Overall:
(3)

sort: smiles | time
burypromote

Rayjayg reviewed on 21 May 2012
Downloaded eXo version 1.2.4 earlier today but can not find in my iTues view window, ie, it did not install as suggested/expected.
[Version 1.2.4]


burypromote

paul wild reviewed on 18 Jan 2006
Awesome. There are loads of dfferent scripts on this and some of them aren't so good, and it changes between them awkwardly, but I just find one i like and leave it alone until i get bored.

I've downloaded lots of visualizers and this is the only one i've kept.
[Version 1.0]


burypromote

+6

Jedik reviewed on 05 Dec 2005
Cool. I would suggest a speed cap, so it would not run so fast at the latest and fastest machines.
Thanks for making it free. ;)
[Version 1.0]


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Downloads:13,867
Version Downloads:9,886
Type:Multimedia Design : Audio
License:Free
Date:29 Jun 2007
Platform:PPC 32 / Intel 32 / OS X
Price:Free0.00
Overall (Version 1.x):
Features:
Ease of Use:
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eXo music visualizer is fully hardware accelerated and features a 2D procedural texture generation unit and a 3D scene description. It allow to mix both approach in the same environment. Currently it's running on Mac OS X and uses OpenGL for the acceleration. It uses PBuffer to create the procedural textures.

In the future I will add support of pixel shaders, first for the procedural texture generation. It would also be fun to send real pictures in the rendering process. The camera movement can be improved in the description. The main motivation to work on this prototype is to see how far I can go with a mathematical parser to build music visualization modules connected to hardware acceleration.


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