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ControllerMate Reviews

11 October 2018

Use a joystick, gamepad, or trackball in place of your keyboard.

fiorenzo-desantis
16 June 2018
Version: 4.10.6

Most helpful

what is going on to Controllermate? website outdated... forum full of spam...
(1)

How would you rate ControllerMate app?

Read 28 ControllerMate User Reviews

fiorenzo-desantis
16 June 2018
Version: 4.10.6
what is going on to Controllermate? website outdated... forum full of spam...
(1)
5
fiorenzo-desantis
19 March 2018
Version: 4.10.6
simply nothing compares! it's the most powerful and flexible app in this category but such power has a cost in terms of simplicity and ease of use a tool definitively recommended only to power users
(0)
2.5
Cgc
22 December 2014
Version: 4.9.3
Seems so promising but way too complicated and convoluted. THere are other options out there with almost the same "power" but with much more friendly interfaces.
(1)
Krabbe
08 November 2014
Version: 4.9.1
I know that it costs some - but not so very much - efforts to offer a build for OS 10.6+, but pleeeeaaaase be so kind and do the stable community of good ol' Snow Leopard users a favour... (by the way: no need to discuss pros/cons of SL here...)
(1)
5
Blindfold
24 September 2014
Version: 4.8.3
The best!
(1)
5
Arkham6
30 May 2014
Version: 4.8.2
It may take a while to take a grasp of it, but when do you, this app is a killer.
(1)
Maruko-Drinking-Team
12 August 2013
Version: 4.7.0r2
Good software for years, but what is this 'r2' junk on the version number??
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Ikir
10 July 2012
Version: 4.5.2
I would love to buy it on Mac App Store, so i can easily update, install on my 3 Macs and i don't need another payment form. So please put it on Mac App Store too other than your website. I will buy it anyway in the near future, but i would love to have as a MAS software. thanks anyway for listening and thanks for your awesome software, it is nice to see such a great name in Mac land still being update after many years!
(4)
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Sgginc
10 July 2012
Version: 4.5.2
From the ReadMe: What's New in ControllerMate v4.5.2? ControllerMate v4.5.2 fixes a bug that could cause programming containing custom controls to be imported incorrectly into ControllerMate v4.5. Thanks ... Ken
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5
Sgginc
20 April 2012
Version: 4.5.0
This is one of my favorite programs. I just customized the three top buttons on my Logitech N305 keypad. I have also customized the “ball flick” on my trackpad (when it was supported): If I flicked it up then down a keystroke was played. If I flicked it right then left another action was triggered. Newer drivers for my trackpad are not supported by Controllermate. I have a Logitech Cordless Optical Trackman (the best ever made IMO). Thanks ... Ken
(0)
5
Dgeo
16 August 2011
Version: 4.4.7
This is a real gem; one of those applications that makes you proud/happy you are a Mac owner. The UI could be better in a few places, e.g. in the Palette window, and you feel some functionality is hidden, but once you play a few times with it and study the examples in OrderedBytes site you 'll find it intuitive and rather easy to master and the results can be very satisfying. I really like the ability to import/export different settings selectively and the ability to enable ControllerMate based on whether an application is running or not either in the foreground or the background. I was looking to transform one of my macs into a HTPC/gaming center. With ControllerMate I 've managed to configure multiple joystick controllers and gamepads for MAME use, bluetooth Logitech devices that were not recognised by the Logitech Control Center, etc. Probably the best $15 I 've spent on Mac software.
(1)
2.5
Dude-s
06 June 2011
Version: 4.4.6
You need to hang up a picture. What do you do? a) You neighbor tells you you need a stud finder, a self-leveling cross line laser, digital measure, calculator, percussion drill and one or more anchor screws. You have no idea what half of those things are, but you find an online tutorial to learn how to use them and at the end, you make the perfect hook. (1 point) b) You laugh at your neighbor and use a nail and a hammer. (0 points) You need to leave your husband/wife a note to remind him/her to pick up your daughter after school. What do you do? a) You buy a new 12-core Mac Pro, MS Office 2011, Adobe Font Folio and a color laser printer, install everything and take a course in typography. Then you lay out and print the perfectly designed note. (1 point) b) You use a piece of scrap paper and a pencil. (0 points) If you got 2 points, then Controller Mate is the right choice for you. Of course, SOMETIMES you actually need all those tools to hang a picture. SOME people, professional designers perhaps, need a fancy computer to produce notes. Most of us don't. I found Controller Mate absolute overkill, apparently very powerful, but impossible to figure out without studying tutorials, and I'm usually VERY good at the "jump in and wing it" method, even with complicated software. Controller Mate lets you do very complex setups with multi-conditional button assignments, interdependencies, logic gates and math calculations. I may not be imaginative enough, but to me, it seems like a solution in search of a problem. I have a hard time envisioning use cases for most of these things, but I'm sure some hard-core gamers out there or other special-case users will find it a godsend and are willing to go through the extensive tutorial to get it to work. If you're like me and just need that damn game pad to work, Controller Mate is the definition of "crack a nut with a sledgehammer". I have a Thrustmaster Firestorm Digital 3 gamepad that I wanted to play the Defendoid game from the awesome TV series JPod with. It has a digital D-pad which I wanted to map to the arrow keys. Seems straight-forward enough right? Controller Mate recognized the D-pad as X and Y axis producing values of 0, 128 or 255. To assign keys, you need to convert that somehow into an On/Off signal using math operator "building blocks" that you arrange in a flow-chart type graphical layout. If that sounds like overcomplicating things, it's because it is. I tried various ways going back and forth between tutorial and application and, after about 30 minutes, gave up in frustration. Installed a different USB driver app and setup was as straight forward as: press button on game pad, press key you want to assign. 2 minutes later I was playing. Kambamthankyoumaam.
(7)
5
Megaman
20 March 2011
Version: 4.4.5
The best controller for the Mac by far! I've used SteerMouse, USB Overdrive, LCC (Woeful), and CM is by far the most stable and powerful device software I have used. I have used many performance mice (gaming mice) that had absolutely no Mac compatibility according to their manufacturers. With ControllerMate, I can use pretty much anything on the market - including the Cyborg R.A.T 9 mouse - my favourite mouse of all time. Yes it takes a bit of learning, but for a small investment in time, the power of this application is amazing. Can't say enough good things about it.
(2)
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5
Corpsecorps
10 July 2010
Version: 4.4.2
Since reviewing this back in 2008, I've switched to "Das Keyboard". Controllermate, Das Keyboard, a Saitech P2900, my Wacom PTZ, and another Logitech MX620 mouse make the most spectacular array of input options ever. The software remains rock solid after all the intervening OS updates and upgrades and has never interfered with anything else on my system as far as i can tell. It's "Playability" is still excellent. X^D So cool it deserves ANOTHER 5 star review!
(6)
Crunc
07 January 2010
Version: 4.4
I'm sure if you can figure this thing out it would be wonderful, but it is completely incomprehensible. I just want something to turn my xbox 360 wireless controller into a mouse controller, etc, and I haven't the slightest idea how to do it with this thing.
(4)
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5
zx
15 December 2009
Version: 4.4
Destroys the competition (USB Overdrive X,SteerMouse, Logitech Control Center)!!! Super versatile and 0 issues. thanks:)
(5)
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5
Schlaefer
15 May 2009
Version: 4.3.10
The versatility of the programm is utterly impressive. And compared to other products (which are mainly in the 'do some configuration of your *mouse*'-business) it's a complete bargain too.
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4
brsma
31 October 2008
Version: 4.3.8
An incredibly useful, powerful and, as far as I can tell, mature extension to get the most out of your input devices - if you are willing to spare some time in the beginning. It took me about 1 hour after installation to register this jewel. Never regretted. The only obvious downside lies in feeling quite clumsy and crippled when using a different computer. ;-) Setting up and configuring devices is suprisingly user-friendly, though at first sight still somewhat complex. CM mostly takes a graphical programming approach with building blocks which can be freely “wired”. Basic stuff like (re-)defining keys, buttons or acceleration comes still quite easy. But CM really starts - and shines - where other drivers I tried before end. And you will need to learn about and explore the different available modules to achieve at more intermediate to advanced configurations. Switchable configs, basic maths and logic, time logic, custom acceleration curves, etc. - it is (nearly) all there. You can even make your gear behave differently depending on active application/context. Nonetheless, the time spend at learning and tweaking pays back well: in terms of convenience, efficiency and, at least in my case, even less muscle strain. (My hands feel less stressed and tired after working long if my input devices are better adapted to me instead the other way round.) The only thing I would currently like to see added to CM is something like reusable macro blocks or nested structures. Think of e. g. Quartz Composer, which might have been amonst the inspirations for the CM interface, anyway. Macros and examples for some for common configuration tasks should be directly provided with CM. (Something like e. g. a well behaved click-lock is not as trivial to set up as it might seem at first sight.) Further, this might also help to accomodate users who want to have CM “just work” with their device(s) and initially do not want to spend much time at configuration. Bottom line: if you happen to own some non-standard gear that you want to hook up to your mac or if you would like to highly improve the usefulness of your existing input devices: get this now. BTW, some equipment manufacturers should better license CM for their gear rather than further distributing their own OS X-challenged drivers. I am looking at you, Logitech. (Not affiliated with the developer in any way, just extraordinarily satisfied with his product.)
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5
Tazintosh
28 May 2008
Version: 4.3.5
Powerful application. You can control & program almost anything you want. The node UI, like Shake, QuartzComposer & others app. Possibilities are infinite. A must have! Btw, choosing Bezier lines by avoiding straight lines connections and deleting them by double-clicking (or pressing suppr) on it for example, would be cool for the futur. Sometimes, nodes alignment isn't perfect too. Really great support.
(4)
Corpsecorps
26 March 2008
Version: 4.3.4
BTW, i've never had the background helper use an even noticeable amount of CPU. And ControllerMate isn't just to give your mouse more functions. I've given my Cherry keyboard F13, F14, and F15 function keys, corrected the placement of alt/option & command/gui (i know, that's in prefs, also), caused the 'Num Lock' and 'Scroll Lock' LEDs to indicate things applicable to Mac, as well as restoring volume-up, volume-down, mute, and eject as Control+ numlock, keypad-/, keypad-*, and keypad--, respectively! Simulated Eject responds MUCH faster than the Eject key on my old crud-catching Apple keyboard did. I was even able to fix 2 problems i sometimes had when gaming with my Logitech MX620 mouse. Sometimes during heated play, when i would press the "Search" button (right next to the left mouse button), i'd accidentally press left-click also. With ControllerMate, i programmed the two to be incapable of operating simultaneously. Ditto for left scroll-wheel tilt and right-click. Easy to accidentally press the right mouse button when only intending to click left-tilt. Just programmed them not to function close together. What other universal gadget driver will allow you to create a keyboard shortcut such as {command(left)-command(right)-option-F}, simulate keystrokes that don't exist on your particular keyboard, enable/disable parts of itself depending on which controllers are present, and what software is running?! Amazing stuff can be done with this thingamajig! It's actually fun seeing what crazy things you can get it to do, and how it can make different devices interact. Well worth $15!
(5)
5
Corpsecorps
26 March 2008
Version: 4.3.4
Eh. So you can't set it up lickety-split like Steermouse or USB Overdrive. But this thing is SERIOUSLY cool, and EXTREMELY versatile! It just takes a little time to get into it's groove. Practically endless possibilities for making all kinds of gadgets do all kinds'a bizarre functions. Tech support has been A+, too! Here's a Dev that actually listens to what people say! I've only had it seriously choke once, whereat my system became completely oblivious to left (primary) mouse clicks. Had to restart the system and that would have had to be accomplished with the actual power button, had i not had my Wacom tablet to fall back on. . ('Playability?' Reviews as a game?) .
(4)
5
Bimble
25 October 2007
Version: 4.3.2
I love this software. The interface isn't as scary as it looks - if you poke around on the web site there are decent examples that make it clear how you can customize the interface. Yeah, it might take an hour to get comfortable with it, but it's entirely worth the time spent. It's very easy to use considering how powerful it can be. Once you're used to it, the interface is quite intuitive. It's a cinch to set up events for buttons, tie them to scripts, set up conditionals, and all sorts of controller tweaking. I used it to set up my Logitech G15 keyboard in an afternoon to control iTunes from the media buttons, and to set up macros for the extra keys that would only be active when certain games are the frontmost application (and much of that time was spent looking up AppleScript controls for iTunes and deciding what macros I wanted to program). It helps that the interface is set up to make it easy to find the controls you want and to test them. Hit a key and the matching controller set highlights in the list of controllers. Select a controller set to see all its contents, and you can hit that button again to get it in the list. Then drag that button out to your "page" (the controller flow), and attach actions and tests to it. The on/off buttons highlight when you do so to show you how the controls will activate. On top of that, the developer is very responsive. He answers support emails quickly, and frequently answers questions on the application's forums. This program is worth every penny I spent on it and then some.
(5)
Plaid-Cow-Solutions
01 December 2006
Version: 4.1
The program is way too complex out of the box for someone just looking for a gamepad controller. I don't have an hour to dedicate to getting it set up to figure out if it is any good.
(2)
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5
Sgginc
01 December 2006
Version: 4.1
This is one fabulous program. With a flick of my mouse I can trigger any event. A flick of my scroll wheel does something else. Limitless options. Thanks for a GREAT program. Ken
(3)
2.75
Culture-Of-One
02 July 2006
Version: 4.0.2
Upon downloading this program for testing, I was impressed by how easy it was to program it to take advantage of the extra buttons on my Gyration keyboard. I would happily register and continue using it, that is if the background helper app didn't eat up 85%-100% of the CPU time on my 800Mhz G4 iMac. I had to force quit the helper (which took about 5 minutes due the the lack of CPU time available to the Process Viewer). Unless there's a setting in the preferences somewhere to control the number of cycles it eats, I'd say it needs to run across a few more drawing boards.
(1)
Anonymous
26 August 2005
Version: 3.2
If it could pick up the scroll wheel on a Microsoft Office keyboard, I'd use it. I don't know if this is a problem with ControllerMate, or MS using non-documented interfaces for the wheel - though I'd be inclined to blame MS on this one! If support could be added, though, that would be wonderful.
(0)
Anonymous
07 August 2005
Version: 3.1
I downloaded this to try with my MS Natural Keyboard Pro, instead of MS's IntelliType drivers. It works, it's faster than MS IT, and it's eating a lot less system resources. (i.e. I'm idling along at about 20-25% CPU instead of 40-45%) The interface is rather confusing at first, but after a bit I figured it out. The drag & drop block idea can be confusing, especially finding the right button out of a hundred or so, but it can be done. It'd be easier if, instead of scrolling down through a long list of buttons and looking for the one that "glows" while you're pushing it, you could just push that button and have it automatically dropped into the working window. Bottom line: I like it, and I'll be shelling out the $$$'s as soon as I need more than ten button actions.
(0)
3
Anonymous
26 April 2005
Version: 1.2
Looks good, good interface, but no support for sliders/joysticks and a few bugs
(0)