Oolite
Oolite 1.77.1
Your rating: Now say why...

(16) 4.0625

Pirate and bounty hunting sim game (beta).   Free
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Oolite is a space sim game, written for OS X in Objective C using Cocoa and OpenGL.

It was written as my response to the withdrawal of Elite - The New Kind from the internet. Although inspired by the work of Christian Pinder, following David Braben and Ian Bell, the work is an independent interpretation and expansion of the original game.

Oolite is designed as a small game that is easy for users to pick up and expand upon. Almost every aspect of the game can be modified using simple, free graphics packages and text-editors.
What's New
Version 1.77.1:
  • Bug with planetary cloud display fixed
  • Cargo/Passenger contracts correctly report premium/advance again
  • Fix to escort scan class initialisation
  • Fix for mission screen not allowing exit when HUD off
  • Fix quaternion constructor to produce identity quaternion as documented when called as new Quaternion().
  • guiScreenChanged now fires on transition when launching
  • Yaw and velocity are now also zeroed when launching from a station
  • Autopilot status reset on death
  • Regression: HUD n_bars now works again
  • Bug with NPCs continuing to lock on dead ships fixed
  • Laser shot positioning fixed
  • Bug with manifest checks in guiScreenChanged when launching fixed
  • Reasonably skilled pilots will now remember to look where they're going when fleeing
  • Shields now also protect subentities
  • Edge-case for damage to main station fixed
  • Frustum culling over-enthusiasm fixed
  • Some 'ghost' ship bugs fixed
  • Fix mission screen crash with numeric choice keys
  • Fix bug with cancelling galactic jump by script
  • Fix bug in validation for station interface creation
  • Use correct types in JS Station.market object
  • Fix bug with docking with stations where dock is very slightly off-axis
  • Fix contract reputation calculations so that negative rep works properly
  • Fix inconsistencies with cloaking device behaviour
  • Fix calculation of heat damage to subentities
  • Fix updates of energy, laser temp, alert condition related to autopilot
  • Fix for crash when pressing up on long manifest screen
  • Fix conflict between "pilot" and "unpiloted" shipdata keys
  • Fix equipment condition check in player.replaceShip()
  • Fix flasher scaling in visual effects
  • Add fuel scoop icon to small HUD
  • Lighten mouse cursor cross color
  • Sort save-game list alphabetically
  • Slightly lengthen deadlines on parcel contracts to avoid impossible ones
  • Prevent docking with dead stations
  • Fix memory leaks.
  • Remove "performBroadside" AI command
  • Fix scanner display bug
  • Display correct key in 'pause' message
  • Fix rotational_velocity for subentities
  • Fix shipEnergyBecameFull event to fire as documented
Version 1.77.1:
  • Bug with planetary cloud display fixed
  • Cargo/Passenger contracts correctly report premium/advance again
  • Fix to escort scan class initialisation
  • Fix for mission screen not allowing exit when HUD off
  • Fix quaternion constructor to produce identity quaternion as documented when called as new Quaternion().
  • guiScreenChanged now fires on more...
Requirements
Intel, OS X 10.5 or later



MacUpdate - Oolite



Oolite User Discussion (Write a Review)
ver. 1.x:
(16)
Your rating: Now say why...
Overall:
(16)

sort: smiles | time
burypromote
+3

+9

Myy'Q reviewed on 28 Jun 2010
Amazing rendition of the 80s space opera Elite. I've been playing it for about 3 months now and am blown away by not only rediscovering Elite's gameplay but seeing how Oolite manages to improve on it. The game being almost completely scriptable allows the surprisingly large community around Oolite to extend it with superb graphics, engaging missions, believable environments and even fan fiction to engulf the player, all of that free to download and discover!
[Version 1.74.1]

3 Replies

burypromote
+1

+9
myy'q replied on 08 May 2011
I just updated to 1.75 which adds joystick support--yeay!
burypromote

+9
myy'q replied on 09 Feb 2012
Version 1.76 (the new stable version) is available on the home page, the entry here on MacUpdate needs an update.
burypromote

+9
myy'q replied on 28 May 2012
And now we have version 1.76.1, a bug fix release. Can someone update the entry here on MU please?
burypromote
+3


Anonymous reviewed on 15 Oct 2005
I played this game on an Acorn electron years ago. it's always been one of my favourites and is still a great game. Thanks for making this version for the Mac and keep up the good work. Haven't had it crash once on me yet, always works fine. :)
[Version 1.55]


burypromote
+2


Anonymous reviewed on 15 Jun 2005
This game just keeps getting better and better. Giles has done a lot of hard work improving gameplay and game features. Top job!!!!
[Version 1.5.1]


burypromote
-7


Anonymous reviewed on 04 Jun 2005
This game is very buggy. It unexpectedly quits every ten minutes or so. Why anyone would put so much effort into a ripoff game that has that many bugs, I don't know.
[Version 1.4]

2 Replies

burypromote
+4
Aegidian.org (developer) replied on 09 Jun 2005
Please submit bug reports to me oolite@aegidian.org and say which OS you are running.

I do my best to nail bugs as they are reported, at the expense of sleep and a family life.
burypromote
+5
Anonymous commented on 09 Jun 2005
how are you being ripped off, the game is free. don't be mean, don't be unhelpful-- say what is happening exactly and/or give a real review.
burypromote
+1


Anonymous reviewed on 03 Jan 2005
This is where Oolite blasts away into the stratosphere! Awesome stuff...
[Version 1.4]


burypromote


Anonymous reviewed on 01 Jan 2005
best game ever!!!!!
[Version 1.4]


burypromote
+1


Anonymous reviewed on 09 Nov 2004
This gets more and more awesome. By now it must have improved on every aspect of Elite, and although that must be 20 years ago it had a special magic that's unspoiled in Oolite. v1.35 has taken it to a new level with the shipyard and cargo deals, and this is going to keep me awake for a long time. As a space fan, I think this may be the best game on Mac.
[Version 1.35]


burypromote


Anonymous reviewed on 05 Nov 2004
I hate Thargoids. I've hated Thargoids for 20 years, and have never met one.
[Version 1.35]


burypromote


Anonymous reviewed on 28 Oct 2004
hellyeah! elite is the best game ever devised by man.
[Version 1.30]


burypromote


Anonymous reviewed on 27 Oct 2004
I remember playing a spectrum version of this game. I'm sure it was more engaging...how can that be? Is it reallt necessary for the 20 minute run up to the stations? I can understand having a slow buildup but this is stupid! Straight into the trash with it.
[Version 1.30]

1 Reply

burypromote
Anonymous commented on 31 Dec 2004
Space is big. Another Best Game Ever takes ages to drive between Los Santos and Las Venturas. Even flying using airports takes a few minutes of doing nothing. Would you put San Andreas in the trash, too?
burypromote

+3
Zedbailey had trouble on 31 Aug 2010
Download link doesn't work. Another source to download it?
[Version 1.74.2]



+9

myy'q rated on 09 May 2011

[Version 1.75.2]



+9

myy'q rated on 08 May 2011

[Version 1.75]


Downloads:20,350
Version Downloads:227
Type:Games : Simulation
License:Free
Date:01 Oct 2013
Platform:Intel 64 / Intel 32 / OS X
Price:Free0.00
Overall (Version 1.x):
Features:
Ease of Use:
Value:
Stability:
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Oolite is a space sim game, written for OS X in Objective C using Cocoa and OpenGL.

It was written as my response to the withdrawal of Elite - The New Kind from the internet. Although inspired by the work of Christian Pinder, following David Braben and Ian Bell, the work is an independent interpretation and expansion of the original game.

Oolite is designed as a small game that is easy for users to pick up and expand upon. Almost every aspect of the game can be modified using simple, free graphics packages and text-editors.


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