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SpriteWorld is an extensive Open Source collection of powerful routines Mac programmers can use to implement smooth, fast sprite animation in games and other applications.

Some of its features include:

  • Support for Carbon development while still supporting "Classic"
  • Hardware accelerated drawing (through OpenGL in Carbon and RAVE in Classic)
  • An unlimited number of sprites of any size
  • Time-based animation making it possible to have smooth animation independent of frame rate.
  • Sprite storage in variety of formats (PICT or RLE resouces or any type of graphic file that Quicktime can handle)
  • Pixel-precise collision

Requirements for SpriteWorld

Mac OS 8.6 or later
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SpriteWorld User Discussion

3 2
Current Version (3.x)
Downloads 2,313
Version Downloads 1,692
License Free
Date 09 Oct 2003
Platform OS Classic / OS X / PPC 32
Price Free
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