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Last Login:28 Apr 2007 20:38
Posts:4
Reviews:1
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Turret Wars Retro
Aug 2 2007

ECONTACT  Though I understand what you are saying, I don't really agree.Thew game is random, so skills acquired in game play dot always work due to the nature of the randomness of the game. Thats not a punishment, more a feature to make the game a continual challenge.

The skills most pickup in the game is the ability to judge distance and rotation quicker allowing them to be able to defeat more enemies quicker.

You 9 in 10 theory doesn't really hold up... if you look at our online high scores table with almost 40,000 scores in there that clearly show that over 70% of our players learn to defeat more than 50% of the enemy turrets quite easily.

Also consider that the game play changes in higher difficulty levels due to wind and more aggressive enemies that defeat themselves as aggressively as they attack the player.

It's not a game for everyone, sure.. but i think you review is a gross generalisation on everyones ability.  
(Version 1.6.1)

praisebury
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Turret Wars Retro
Jul 20 2007

ECONTACT  Hi Wozardofiz,

Have you had a look at any of the newer versions of Turret Wars so see if we have improved the stability and responsiveness?

We have made many improvements to the game, including many performance tweaks.  
(Version 1.6)

praisebury
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Turret Wars Retro
Jul 20 2007

ECONTACT  Hi,

Thanks for your honest feedback :-)

In regards to blindly shooting to find an enemy turret, thats intentional. Thats said, we give you plenty of ways to locate them without blindly shooting. There of course the map that indicates all enemies with yellow squares and also shows you where they are firing. There is also the [i] key that will bring up all turrets locations in the projectile view (so long as they can be seen).

Fine tuning the Turret is also made easier by using the shift/control kets to increase or decrease the sensitivity of the rotations and velocity. We also have on the HUD the current heading/pitch and velocity setting numerically to make it easy to see how you are adjusting.

Shooting down bombers is intentionally difficult. Thats why you get such a HUGE bonus when you do, and also why we rank all our players on number of Bombers & Drop ships destroyed.

We are constantly improving the game and are always happy to listen to feedback and feature requests.

We have a forum on our website. Please feel free to offer improvement suggestions there, so our developers can all see them and find ways of working them into future versions.  
(Version 1.6)

praisebury
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Turret Wars Retro
Apr 28 2007
****.

ECONTACT  I disagree.

I found this fun and exciting, and totally addictive. It makes you wanna keep clicking start button to get a better score.

I don't think the demo description here does this game justice as there is more in the full version.

I have never seen a 3d flash game of this caliber. Can you do realtime 3D in flash?  
(Version 1.0)

praisebury
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