STEVECOX I have used Spectre intensively for a couple of weeks now and it has surpassed my expectations. I wasn't sure if the software would meet my needs but there is a free 15 day download trial with full functionality so I could put it through the paces. Compared to InspectorXL I like it much better. And the last I checked there wasn't even a mention of a universal release for Inspector. That's a big deal for me and every other Mac Intel owner. From a development standpoint I like that Audiofile used Apple's builtin OpenGL and Quartz. Many developers not dedicating themselves to this platform fail to utilize the technologies that Apple has offered. The proof is surely in the efficient code because have as many as 9 analyzers running and some with multiple traces. I can still edit audio files while I'm analyzing my results. Spectre is a fast and extremely flexible sound analysis tool. I use it primarily to view spectrograms in order to visually confirm and help identify various animal vocalizations in a particular biome. This is not specifically what the developers had in mind when they designed these tools. Nonetheless, they have been very interested in hearing about my particular needs. While most analysis tools work as plugins, this is a separate application. I wasn't sure how this would work for me at first but with Apple's AUNetSend, it's a breeze. I wound up purchasing Spectre even before my 15 day trial has ended. I've never posted a review previously but I wanted to share my excitement with this application. I should also mention that I bought their Wave Editor app at the same time. If there is another place on MacUpdate to review that product, I will. I purchased the full Final Cut Studio just to get Soundtrack Pro's universal waveform editor. I sure wish I could get that money back now as Wave Editor is MUCH faster. (Version 1.0) |