
Spectre | Sep 9 2006 |
SHRIZZA I was almost certain that someone would mention that old game in the comments. I say good times, indeed, and raise my glass to your dusty old classics. (Version 1.1.2) | |
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Cubes | Sep 9 2006 |
SHRIZZA As it was mentioned in a previous review, the controls are somewhat awkward. The pieces slowly hover left and right, resulting in hard drops that occasionally don't go where you intended them to. The color/block settings are pretty neat but it'd also be nice to have some sort of background settings. In its current state, this game probably would have been quite good about 3 or 4 years ago. But now, if you're on a Mac and if "falling-blocks" games are your thing, you're probably going to stick with something Mac-like and polished like Quinn. Cubes does have Windows support though, so there's definitely potential here if enough work goes into improving the game itself. (Version 1.41) | |
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FFView | Jul 22 2006 |
SHRIZZA For some reason, almost half the time when I move forward or backward in a comic, I can see the little eye icon in the list view move up or down, but the comic display itself doesn't update. However, I can sort of force it to update by activating the magnifying cursor and moving over the page. Even then, sometimes only part of the page updates and I'm left with a lot of blank space. Resizing the window also seems to help with regard to forcing the update. This happens in all of "single", "western", and "manga" modes, and I've tested with many different types of comics from numerous sources. I'm running OS X 10.4.3 and FFView 0.9.6 on a 17" 1 GHz PowerBook G4. (Version 0.9.6) | |
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megazoomer | Jul 17 2006 |
SHRIZZA Just wanted to also suggest that perhaps an alternate method like this could get around the requirement that the window in question belong to a Cocoa app? (Version 0.4.1) | |
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megazoomer | Jul 17 2006 |
SHRIZZA This is a pretty nifty little hack. How about an alternate version (or alternate key combo) which instead uses the built-in Universal Access zoom feature so that all the contents of the window (such as text) are scaled up instead of remaining the same size. It's understandable that, were this even possible, you'd probably end up with some unused screen space unless the window dimensions match your display's ratio. (Version 0.4.1) | |
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Replies:

megazoomer | Jul 17 2006 |
SHRIZZA Just wanted to also suggest that perhaps an alternate method like this could get around the requirement that the window in question belong to a Cocoa app? (Version 0.4.1) | |

megazoomer | Jul 22 2006 |
IANH Nah, the Cocoa restriction has to do with how I'm loading the code into the application in the first place. Injecting code into Carbon apps is much more of a pain. (Version 0.4.1) | |

7zX | Jul 8 2006 |
SHRIZZA Indeed, I had noticed over time that you had something helpful to say to just about every review/comment concerning your software. The entries on your web site, however, are new to me, and thank you for pointing that out. Now, on to the real matter... The parent of this thread was decidedly rude (a repeat offender as far as I'm concerned), so I thought your lashing out was justifiable. I was merely baffled by the comment about Little Snitch. And though I'm aware of one of the previous versions of 7zX containing a critical flaw, the "too late for your Mac" part sounded a bit like a threat. Now, I must admit, that I didn't like the forced update feature, but don't get me wrong; it's your software. "Nags" for donations, forced update policy, etc.; it seems like fair game to me, especially considering that this is freeware. If someone isn't satisfied, OS X comes with the tools to compete. Sorry for the miscommunication. And finally, by keeping this app free, a tip of my hat to you. (Version 1.4.1) | |
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7zX | Jul 8 2006 |
SHRIZZA While 7z is not a format I use, I have been looking over the development of this and other apps that handle 7z, mainly because in certain ways 7z is superior to other archive formats out there. To me, 7zX has always seemed to be the most polished of the graphical 7z utilities for OS X. But this appalling statement made by the developer has me thinking twice about this app and the intention of its creator: "If you really don't like the update feature, just get Little Snitch, block connections from my software and shut the f*ck up. Should I find a critical bug, however, don't complain that it will be too late for your Mac." Little Snitch? While Little Snitch may be a fine app in itself, to suggest buying a $25 app as an alternative to making online updates optional is just laughable. (Version 1.4.1) | |
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Searchling | Jun 24 2006 |
SHRIZZA This has got to be one of the more frequently used apps on my machine. I don't understand why it's no longer available for download. If Ambrosia really thinks they can add value that's actually worth buying, they would would allow the continued distribution of this app. (Version 1.1) | |
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N | May 3 2006 |
SHRIZZA This is something every game developer (and perhaps level designer) needs to play so they can appreciate the enormous amount of fun that can be had from such simple controls and gameplay. (Version 1.4) | |
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SlashDock | Mar 2 2006 |
SHRIZZA I wish more apps would utilize the app's dock menu like this one elegantly does. The only questionable part of SlashDock is the way sometimes seems inconsistent in the way it flags headlines, with regard to the combination of read/unread status and pulled/unpulled status. (Version 2.6) | |
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Quinn | Mar 2 2006 |
SHRIZZA Great little Tetris clone; blends right in with the style of OS X and should be bundled. There should be a tracker or some established IRC channel for organized games. (Version 3.1.2) | |
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