
Currency Converter | Oct 4 2008 |
REALISO Probably, no really, the best currency conversion tool available on the market - and for free. The developer also has an iPhone-version, which was what I was looking for for a while and hoped the developer would develop. I travel a lot and have to analyze many business plans in various currencies, and this is really a huge, huge help for me. The first widget I'd pay for. (Version 0.9.8) | |
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Zimbra Collaboration Suite | Mar 30 2007 |
REALISO Sorry, but this is a collaboration suite, not just an app. I'm in no way associated with Zimbra but I think you didn't really understand what Zimbra is. Zimbra is similar to Exchange with OWA. If you don't know what that means and/or have never installed Exchange + OWA, don't even *bother* thinking about considering the option of installing Zimbra. This is very specific server software and needs an administrator to install - a really good systems administrator with Unix experience. So if you are looking a drag-and-drop-installable groupware (there is no such thing), then this is definitely the wrong app for you. Zimbra is really nice, you can just go to the website and check it out, there is a demo-version installed where you can test it and see if it could fit your companys requirements and then tell your sysadmin to have a look at it and see if he can install it. (Version 4.5.4) | |
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Inkscape | Mar 26 2006 |
REALISO When you install your Mac OS X, you can choose to install the X11-subsystem, too - it's a checkbox during the installation of the Mac OS X system, *not* developer system. So, insert your Mac OS X Install CD-ROM/DVD and search for "X11" (package) on this CD-ROM/DVD. From there, install the package. X11 is a windowing environment most commonly used on *nix-systems, like Solaris, Linux, FreeBSD - it also runs on Mac OS X. But, like with every other *nix-system, you need to install it in order to be able to use it. X11 gives you the ability of using the immense amount of GUI applications available for *nix-systems (e.g. the K-Desktop Environment, Gnome, Gimp, Inkscape, etc.) - and don't mistake X11 for a Window *MANAGER*, X11 usually just provides the graphics primitives to draw on screen. Everything else is done by Window Managers, one of them, e.g., being the OS X Window Manager "quartz-wm", which is installed by default with the Mac OS X X11-implementation, so that all windows look (more or less) like Mac OS X windows. When you install X11-package, you will find an Applicaiton called "X11.app" inside the "Utilities" folder of your "Applications" folder. Start that and after that start Inkscape. it should work then. Hope this helps. (Version 0.43.4) | |
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Lotto Sorcerer | Feb 17 2006 |
REALISO ... I should have said, as conclusion, that it is still stupid to believe that a software can *predict* winning numbers. Though, the odds are not really 1:13 million every time, the difference of the effects I mentioned in my post above are so nimble that they don't have such a big effect to really calculate winning numbers. I have read their explanation on their website... I must say: "Hilarious", I had a really good laugh. If they argue with the fact that "... '38' has over eight times more ink than '1' ..." then they should seriously start calculating the effects of solar winds, too, because if you are able to calculate the effect of the ink on the balls in such a situation as in a lottery, you also must be able to calculate the effects of the outburst of a super-novae reaching us and effecting the movement of the lottery balls, which might be, actually (due to gravitational effects) even worse than the difference of the ink-weights between '38' and '1' ... Hilarious, I *love* this program :-) (Version 5.2) | |
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Lotto Sorcerer | Feb 17 2006 |
REALISO Actually it is not true that the odds are always the same. Mathematically, they are always the same, practically they are not. The reason being that to have exactly the same odds, you need to have exactly the same experiment, in this case everything must be not "exactly the same" but even "identical" to a previous "experiment", including all the physical circumstances, such as gravity (is not always the same), electromagnetism, earth magnetic waves, earth rotation speed, position in space with respect to all gravitational effects, etc. So, yes, mathematically, the odds are always the same since you are *always* choosing usually something like 6 out of 49 or so (at least in Germany). But because it is not done purely in a logical manner (i.e. excluding physics, i.e. normally you use a machine to draw the numbers, right=), physics play a grand role and therefore the odds differ for each draw. Imdat Solak (RealISO) (Version 5.2) | |
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