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User "DLWormwood" Profile
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About DLWormwood
Last Login:16 Jul 2007 13:54
Posts:14
Reviews:4
Recent Downloads:
  1. SWF & FLV Player
  2. Little Snitch
  3. SRS iWOW
  4. Intaglio
  5. Amora System Icons
  6. Podcast Promo Soundpack
  7. Chicken of the VNC
User Reviews


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coconutIdentityCard
Mar 8 2007

DLWORMWOOD  Just a small tip to US users: the date reported is in European date order: day, month, year.

For the longest time I thought my machine was made during an interval between April and October, when I really was during the first week of March.  
(Version 2.2)

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coconutIdentityCard
Feb 24 2008

IVANOVITCH  'European'? You probably mean 'non-Amercian' - there is no other place on earth than USA which uses the strange and illogical mmddyyyy format.  
(Version 2.3)

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Kids Synth
Jan 30 2007
*****

DLWORMWOOD  This is actually an interesting little toy. While it lacks the precision to easily make a specific sound being imagined, it demonstrates concepts like variable pitch, volume envelope, and wave form distinction between sine, triangle and square waves rather well with a drag-and-drop interface. This does appear well suited to teach school students some of the simpler parts of acoustic science. It's too bad there isn't support for colored noise generation. (The random waveform can't be adjusted tightly enough.)  
(Version 1.0)

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Cave Story
Oct 6 2006
*****

DLWORMWOOD  I'm impressed that such an apparently obscure Japanese Windows freeware is now available on the Mac in English. A fun game with an excellent NES nostalgia factor despite being an original work. Does need a joypad rather than a keyboard to play effectively, the setting of which was a little fiddly, but works.  
(Version 0.0.6)

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HyperDither
Aug 13 2006
****½

DLWORMWOOD  Man, the nostalgia that this app brings back is luciously painful. HyperCard was what attracted me to the Mac in the first place, and I really missed the culture the Macsphere had in those days. This app perfectly recaptured the "monochrome" asethetic that early Mac apps had. I can see this app used to make web pages and Flash apps to reclaim the 1-bit retro look.  
(Version 1.0.1)

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DragonDrop X
Jul 13 2006

DLWORMWOOD  How does this compare with Drop Drawers by Sig Software? I've been using it for a few years, but DD has a couple quirks of its UI due to it being a little too ambitious with its functionality.  
(Version 1.3)

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Critical Mass
Jul 12 2006
****.

DLWORMWOOD  A promising game, but when the developer has the sick sense of humor to only offer one life on "Rookie" and have a entire fleet kamakazee your ship after beating the first fleet, you know the developer has too much of a snobbish "leet" mentality to hold much promise of this game being a successful "resume piece."  
(Version 1.0.1)

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FunTrash
Jul 10 2006

DLWORMWOOD  "I can only hope this ends up on PerversionTracker. It would be in good company there."

Pity that site's been dead for almost two years. I haven't seen any new comments posted even..

To get back on topic, I've always been amazed at the kind of eye candy Mac users add to their machines. Even I played with "Zipples" back in the day...  
(Version 0.6.1)

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GraphicConverter X
Sep 17 2003

DES COURTNEY  Is there some other places besides Lemkesoft I can get the current version? I've been unable to access the web site for about three months now, both from at home and work. Anybody else having problems accessing the site?  
(Version 4.8.2)

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Heirophant
Sep 11 2003

DES COURTNEY  While there are legitimate uses for some of the functionality this app provides, the way this thing is marketed makes me wonder. The developers have chutzpah to post a notice about what's obviously intended to be a hacking/intrusion tool on a highly visible site such as this.  
(Version 2.0)

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CocoModX
Aug 25 2003

DES COURTNEY  Any possiblilty of getting this to work with 10.1.5? I'm already using macmikmod via AppleScript, but would like a better front end.  
(Version 0.2.3)

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Diablo II: LoD Updater X
Jul 11 2003
****.

DES COURTNEY  Remember, folks, this is a beta release, not the full version of 1.10. That said, I do like the new gameplay changes and I'm finding that some of the key bugs that affected me in previous versions are fixed.

As to graphics performance issues, Diablo II was developed for Voodoo/3dfx and ATI hardware in mind. Certain nVidia chips, like the GeForce 2 MX in my iMac, don't like the heavy texture loading and unloading 2-D games like Diablo use. WCIII worked will because it was 3-D, and StarCraft worked well because it never used OpenGL. The artwork was originally made for "software" rendering mode in the first place, with OpenGL support tacked on at the last minute for marketing reasons.  
(Version 1.10)

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Rundy
Mar 23 2003
****.

DES COURTNEY  This is an promising re-implementation of the classic Oxyd games. However, while Oxyd was hard, this game is even *less* forgiving than the older game. A couple of the levels are physically painful to play using a mouse, as well as introducing high speed narrow "catwalk" runs way too soon. You really need a trackball to play this remake without injury.  
(Version 1.1)

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PlinkoBall
Mar 11 2003
***½.

DES COURTNEY  Despite what iChuck says, the mouse does work; the problem is that you can only manipulate blocks of four at a time. This means you have to wait 30 seconds or so before there are enough marbles in the bin to work with. The game's primary strategy seems to be rotating marbles to the sides to maximize the points earned for each row cleared; tricky, since the game is designed to put the most marbles in the middle of the screen.

This kind of reminds me a luck/strategy game that I tried to develop myself some years back. Good initial effort, but needs more polish. (Something that I myself stumbled with...)

That new marble sound does get annoying real fast, however.  
(Version 1.0)

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Air Whisper
Jul 19 2002
***..

DES COURTNEY  SoftwariuM appears to have fallen into the same "skins" trap that other MP3 player developers have. Their prior MP3 product was an elegant control strip (which was worth paying for, BTW) that consumed fewer system resources than iTunes did. OS X supports both menu items and docklings, so they had an opportunity to do something similar now. A pity; I don't like the idea of yet another floating window cluttering up the UI.  
(Version 1.0)

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