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Fubar - The Game User Reviews (16 posts)Write A Review
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Apr 20 2006
****.

J0SH0  We're killing aliens here, not people. I'm sure once I saw an alien trying to take over earth or whatever die right in front of me, I'd be more than happy.

As for the game, it's pretty decent and better than I thought. Even for running on Java, it's very nice.  
(Version 150406)

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Apr 17 2006

KILLER  let's kill some aliens!

KILL ! KILL ! KILL !!!

there ! a monster ! KILL !!!!!!!

once you see real people actually get killed in front of you then maybe you'll understand how stupid games like this really are. KILLKILLKILL !!!!  
(Version 150406)

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Oct 3 2005
****.

MIKE  Could you post a spreadsheet of character/ monster/ weapon stats? or even better: a promotion checklist. bty does experience and kills count for promotions? A way to allow promotions inside character creations at the expense of points would be cool too.  
(Version 280905)

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Oct 3 2005

VIRTU  I have resisted writing such documents for a long time since I feel they would make it too easy to make the team overtly powerful. However, I can give a few pointers.

There are several attributes that contribute to getting promotions. Leadership, basic military training and morale are among them, but even very high engineering and first aid can grant you a honorary rank of lieutenant.

Promotions are never automatic, though. First, you need to succeed in a mission. Second, you need to have high enough attributes AND up to 15 or so free, unassigned attribute (experience) points available. Finally, the character needs some Luck.  
(Version 280905)

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Feb 25 2005
****½

ANONYMOUS  Finally!!!!! A GREAT GAME. This game has a whole lot of levels AND you can add your own. Your players get more and more experianced and you can blow more things up. Great, fun, and CHANLENGING game AND its FREE.  
(Version 150204)

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Dec 1 2004

STEVE STILL  Still play this one once a month or so. It would be cool if there was a new update. If you haven't tried it yet, give it a shot.

I don't know if any more updates are planned but we're holding out hope!  
(Version 150204)

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Dec 3 2004

VIRTU  When I have time, when I have time...  
(Version 150204)

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Aug 13 2004
****.

STEVE STILL  I still enjoy this game and am looking forward to more updates.

I would really like to see some missions with ALOT more enemies as my experienced group is not finding much of a challenge.

Virtu, can a SGT advance to LT? If so, how?

Thanks for the great game!  
(Version 150204)

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Aug 14 2004

V  Sergeants can indeed get promoted to lieutenants. You need at least level 7 in leadership, and ten or more FREE attribute points available, as well as some Luck.

Unfortunately I haven't had much time to work on the game lately, and cannot guess when the next update will be. Of course, adding new missions with more enemies would be relatively easy.  
(Version 150204)

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Mar 18 2004

ANONYMOUS  Good game but boring to me  
(Version 150204)

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Feb 2 2004
****.

N/A  well it good game   
(Version 17092003)

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Dec 28 2003
****.

PATRICK   this is a very fun game...works well with X...a work in progress, but very soild...  
(Version 17092003)

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Oct 14 2003

VIRTU  The author here.

Steve Still: You should be able to get the flame thrower when your leader is a captain. However, it is such as expensive weapon you will have to decrease the number of assault rifles in the team.

This issue didn't show up until I added the persistent mission teams because earlier, the soldiers automatically got assigned the best weapon available when you selected them. I will probably add some visual feedback on the available equipment points.

The reason for the weapon limits is balance, obviously. You don't want five guys with heavy weapons running around killing helpless monsters. Another point is that the heavy weapons are HEAVY, and limit the number of action points your soldiers have. Thus you will need higher motivation, training, and leadership to compensate. These attributes, incidentally, also have a large role in getting promotions, although other attributes such as luck matter, too.

Finally, the rules are still being tweaked, so if you really think the progress is too slow, I can increase the amount of experience the soldiers get on a mission. But that would probably need to be balanced by making the enemies somewhat more deadly, too... ;)  
(Version 17092003)

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Oct 13 2003
****.

STEVE STILL  This is a prety sweet game. I must admit, I've played it for about 30 hours....(yes, I know....PATHETIC)...but it IS pretty fun. It has been a learning experience, and I have learned a TINY bit about programming, as I went into the code to figure out some of the rules. (ie-the rules are VERY vague...especially those regarding promotions).

Cool, fun, interesting game. Was hoping to get the "flame thrower" when my leader hit "CAPTAIN"...but to no avail. Kinda' lost interest as I see countless hours still to be played before I get the next promotion.

P.S. Don't even WASTE YOU TIME firing pistols at battlebots.....seem to have no effect.

Thanks for the cool game! Give us da' rules PLEEZZZ!!!  
(Version 17092003)

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Sep 17 2003

TUMORFEAST  I saw this and was hoping it was a derivative of the classic "Fubar vs. the DEA", or one of its follow-ups. I guess not. Oh well :/. Maybe I'll try it out anyway...  
(Version 17092003)

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Aug 26 2003
****½

ANONYMOUS  Very good, easy to learn and fun. Plus, it comes with a level creator  
(Version 16082003)

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Aug 22 2003
****.

ROBIN  Plays smoothly... Those damn rippers like to follow you around. Picking off the brutes are fun, too. Especially the bomber brutes, nothing fills you with joy as much as watching a bomber brute chain reaction. As for the Cyber Brutes, hope you don't find more than one at a time. If you're up for some good old fashion "kill 'em all", chose a kill bob mission. If you like reconaissance, chose a "rescue bob" type mission.

The Game's got it all but trip wire bombs, reinforcements, and blowing through walls.  
(Version 16082003)

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Aug 22 2003
***½.

ADAM 'CORBELL' PRIEST  'The Game' is the greatest. Well, no it isn't. It's still in development, and hopefully we'll see full isometric ninja action from our good friend, Virtu. Until then, just download it, and hope it works with your Java.

Visit the official chatroom for the game, at irc.afternet.org, channel #ev.  
(Version 16082003)

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Aug 17 2003
***½.

SKYTHLE  Its ok. Sorta like Doungeouns and Dragons. Has an good mission and map edditor. I think the next version needs a Read me explaining the whole game.  
(Version 16082003)

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