Looks like a lot of us are disappointed with version 3.0. I wouldn't mind so much, but I can't even find a download site for 2.0 :( trashed the DMG by accident when migrating and the "link" on SRS's site to download version 2 (it's in the FAQ at the bottom) isn't even a link.
Couple that with the fact that the link on this page to upgrade to version 3 from 2 has expired. Macupdate bundle owners of iWow can't use SRS's upgrade system as they are not registered on their site :/. FYI You do get a bit of text to say to contact them about upgrading if you got it as part of the Macupdate bundle, but so far - after 7 days - I've still yet to get a response.
Suffice it to say I won't be using this any longer
I actually own this app and it is good but I have to agee, while Screenflow is a good app, it is missing quite a few key features:
* You cannot rename assets (so you could end up with a few "built in mic" audio clips (if you use Screenflow to capture audio)
* There is no ability to pause a frame and have it span a period of time. You need to actually record a static loop and then keep adding it from the library to get the desired lenght if it is longer than the lip itself
* None of the assets provide information on what their duration is - you need to place them on to the main timeline and try and work it out from there.
* There are no hotkeys for Delete (which seems a bit odd...
* You don't appear to be able to define a region of your screen / just an application like you can in Snapz Pro
* It is rather expensive for what it currently offers.
On the upside, it does create very smooth good quality casts and the audio is clear - even from the built in microphone of my MBP.
I'm hoping that the developers will take these comments on board and potentially add these features sooner rather than later (i.e version 2.0).
Nice app. Works well and does what it sets out to do. Would be good if it was a menu bar item or a prefPane control just so it can be set as a process to activate automatically.
Other than that works very well. Something Apple should have included for TimeMachine in the first place.
Well I've been using this for weeks and there is nothing wrong with it - albeit a bit slow at times. Plus I can't see it being that buggy considering the announcement of Time Capsule.
Regardless, this does work, and a lot of people were already doing this manually prior to iTimeMachine's release. My experience has been fine with no issues beyond network traffic speeds (which would affect any network app).
I do agree that TimeMachine in general is buggy, and a resource hog - perhaps 10.5.3 will fix those issues
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SRS iWOW Premium
Couple that with the fact that the link on this page to upgrade to version 3 from 2 has expired. Macupdate bundle owners of iWow can't use SRS's upgrade system as they are not registered on their site :/. FYI You do get a bit of text to say to contact them about upgrading if you got it as part of the Macupdate bundle, but so far - after 7 days - I've still yet to get a response.
Suffice it to say I won't be using this any longer
+1
ScreenFlow
* You cannot rename assets (so you could end up with a few "built in mic" audio clips (if you use Screenflow to capture audio)
* There is no ability to pause a frame and have it span a period of time. You need to actually record a static loop and then keep adding it from the library to get the desired lenght if it is longer than the lip itself
* None of the assets provide information on what their duration is - you need to place them on to the main timeline and try and work it out from there.
* There are no hotkeys for Delete (which seems a bit odd...
* You don't appear to be able to define a region of your screen / just an application like you can in Snapz Pro
* It is rather expensive for what it currently offers.
On the upside, it does create very smooth good quality casts and the audio is clear - even from the built in microphone of my MBP.
I'm hoping that the developers will take these comments on board and potentially add these features sooner rather than later (i.e version 2.0).
iTimeMachine
Other than that works very well. Something Apple should have included for TimeMachine in the first place.
+3
Regardless, this does work, and a lot of people were already doing this manually prior to iTimeMachine's release. My experience has been fine with no issues beyond network traffic speeds (which would affect any network app).
I do agree that TimeMachine in general is buggy, and a resource hog - perhaps 10.5.3 will fix those issues