Maybe it hasn't really got that many features, but how can this wonderful Tetris clone not get 5 stars all round?
Tetris has become a classic for a reason - and the creater of Quinn has resisted all temptations to turn it into something else.
The ONLY incarnation since Tetris Max that's worth being the only game on my computer.
Congrats.
One small fault: (hard to put into words)
when a piece slides down past a group of other pieces and needs to slip across to fill the gap - you need to continually tap the key to get it to move across - simply holding down the key as it slides past and reaches the gap means it just continues to fall and doesn't slide across. This makes some occasionally tricky moves impossible - and it's counter-intuitive.
Wish list:
1. that you could save a game. Occasionally one gets really spectacular groups of pieces - would be great to be able to save the game.
2. that the ultimate challenge of getting zero lines was rewarded by..... extra score perhaps - just a bit more of a celebration.
3. that the instant sideways movement that happens when you hold down the key was just fractionally slower/more controllable - sometimes is too hard to control when in tight spots, requiring that you zoom right to the edge and have to come back again.
4. that you ignore all pressures to 'improve' the game with extra bits, pretty graphics, 'hold' boxes at the top etc etc - it's just fantastic.
thanks
Michael
Hey thanks for the response.
I've since realised I've been using an older version - now I've updated and have discovered the bonus and the snap adjustment.
Also discovered the forum and have been (politely) hassling Simon for a save facility.
See you at the forum I assume.
cheers
Michael
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Quinn
Mikelevich reviewed on 09 Jan 2007
Tetris has become a classic for a reason - and the creater of Quinn has resisted all temptations to turn it into something else.
The ONLY incarnation since Tetris Max that's worth being the only game on my computer.
Congrats.
Quinn
when a piece slides down past a group of other pieces and needs to slip across to fill the gap - you need to continually tap the key to get it to move across - simply holding down the key as it slides past and reaches the gap means it just continues to fall and doesn't slide across. This makes some occasionally tricky moves impossible - and it's counter-intuitive.
Wish list:
1. that you could save a game. Occasionally one gets really spectacular groups of pieces - would be great to be able to save the game.
2. that the ultimate challenge of getting zero lines was rewarded by..... extra score perhaps - just a bit more of a celebration.
3. that the instant sideways movement that happens when you hold down the key was just fractionally slower/more controllable - sometimes is too hard to control when in tight spots, requiring that you zoom right to the edge and have to come back again.
4. that you ignore all pressures to 'improve' the game with extra bits, pretty graphics, 'hold' boxes at the top etc etc - it's just fantastic.
thanks
Michael
I've since realised I've been using an older version - now I've updated and have discovered the bonus and the snap adjustment.
Also discovered the forum and have been (politely) hassling Simon for a save facility.
See you at the forum I assume.
cheers
Michael