NAOH After trying the demo of version 1.0.1 out, I am definitely hooked. The game premise is wonderfully simple, but quickly mounts to a point where the game becomes a resource management challenge that appears insurmountable. That is until you find a strategy that works on a particular map. For instance maxing out all the upgrades on all your turrets isn't always the best way. A turret often works best when it only has to pay attention in one direction. That means that if your turret is close to the path the enemy will take, keep the range setting as short as you can get away with, but crank up the harm it can deal out, and the rate of fire. While the game is very entertaining, I do have a few negatives to mention. First: The music gets annoying very quickly, so it is a great mercy that it can be turned off. A choice of less annoying tunes would be a nice addition. Second: The status window for the turrets sometimes obscures the turret that I want to keep an eye on. It would have been nice if the window could be moved, or even would avoid sitting on top of the chosen turret. In fact, I would like to be able to minimise and/or move all status screens so that I would be able to place turrets anywhere on the map that isn't already occupied by an object. Third: It would be nice to also have a visual indicator that would appear instead of the voice when the voice is muted. And finally, a suggestion. It would be very handy if it were possible to limit the arc of fire on certain turrets. Possibly as a bonus upgrade that is only available after a certain point in the game. This would naturally make the game easier, but could work as a way to extend gameplay once the computer opponent becomes really tough. All in all, I like Circuit Defenders a lot, but I feel it can still be improved. (Version 1.0.3) |