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DESCRIPTION
Circuit Defenders is a fast paced 3D Tower Defense game, where your challenge is to defend computer circuits from attacking virus armies that are infiltrating the circuits via the communications port.

You have an assortment of defense towers at your disposal, and the ability to upgrade them as needed to ensure you can withstand the enemy onslaught.

Amazing built-in Circuits - Play any of the TWELVE circuits to play on, or go to the in-game user level gallery and select new levels from there to play, or use the in-game level creator to create and publish your own levels!

Create your own Circuits - Use the built in Level Editor to create, play and share your own custom circuits with other players around the globe.

Brand New Challenge Game modes - Circuit Defenders now has extra Challenge Game modes including, Limited Towers, Limited Money, Limited Time, Just Shooters and of course, Unlimited Money.

WHAT'S NEW
Version 2.2.2:
  • Added new keyboard shortcuts for Next Wave and Sell Tower
  • Added keyboard shortcut list to help files
  • Fixed some SFX issues
  • Fixed upside down view on windows
REQUIREMENTS
Mac OS X 10.4 or later.

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SCREENSHOT

Developer:Sector3 Games
Downloads:5,069
  - Version d/l:362
Games:Strategy & War
License:Demo
Date:10 Jan 2010
Platform:PPC/Intel
Price:$9.95

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Circuit Defenders User Reviews (5 posts)Write A Review
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Feb 7 2009
*****

STUDIODAVE56  To counter my first review, This game really works great now even on my slow G5. I enjoy many hours of game play sometimes even loosing sleep. It's got easy levels and hard levels if you want the challenge. For the price you get so much entertainment.  
(Version 2.0.1)

praisebury
0
[ Reply ]
Oct 31 2008

MASTERWOW  Wow that game is fantastic, i played to level 153 and then i lose :D

Great game!  
(Version 1.0.3)

praisebury
0
[ Reply ]
Oct 29 2008
****.

NAOH  After trying the demo of version 1.0.1 out, I am definitely hooked.

The game premise is wonderfully simple, but quickly mounts to a point where the game becomes a resource management challenge that appears insurmountable.

That is until you find a strategy that works on a particular map.

For instance maxing out all the upgrades on all your turrets isn't always the best way. A turret often works best when it only has to pay attention in one direction. That means that if your turret is close to the path the enemy will take, keep the range setting as short as you can get away with, but crank up the harm it can deal out, and the rate of fire.

While the game is very entertaining, I do have a few negatives to mention.

First: The music gets annoying very quickly, so it is a great mercy that it can be turned off. A choice of less annoying tunes would be a nice addition.

Second: The status window for the turrets sometimes obscures the turret that I want to keep an eye on. It would have been nice if the window could be moved, or even would avoid sitting on top of the chosen turret. In fact, I would like to be able to minimise and/or move all status screens so that I would be able to place turrets anywhere on the map that isn't already occupied by an object.

Third: It would be nice to also have a visual indicator that would appear instead of the voice when the voice is muted.

And finally, a suggestion.

It would be very handy if it were possible to limit the arc of fire on certain turrets. Possibly as a bonus upgrade that is only available after a certain point in the game. This would naturally make the game easier, but could work as a way to extend gameplay once the computer opponent becomes really tough.

All in all, I like Circuit Defenders a lot, but I feel it can still be improved.  
(Version 1.0.3)

praisebury
+1
[ 1 Reply - Reply ]
Replies:
Oct 29 2008

NAOH  A quick note about something I just found out.

It turns out the status window for a selected turret can be moved. I hadn't tried dragging the title bar of the window.

I like that as a feature, but it would be quite nice if the window would automatically appear in a different location if I selected a turret that the window would have covered.

An alternative approach, would be to put status information outside the playing area, leaving a nice empty rectangle for the game to be played in. (Possibly a way to switch between display modes as some users are likely to prefer the floating window approach.)  
(Version 1.0.3)

praisebury
0

Oct 26 2008

SEON ROZENBLUM  What is your mac spec? Model and graphics? We test all of our games on our G4 emac up to an 8core Mac Pro, with plenty in between, so a lockup would indicate something specific to your machine. If you let me know your specs, we will do some testing here. We cant fix it in a next release if we don't know what the problem is. Cheers :-)  
(Version 1.0.1)

praisebury
0
[ 2 Replies - Reply ]
Replies:
Oct 27 2008

STUDIODAVE56  G4 Titanium Powerbook 1GHz 1GB ram Mac OS 10.5.5 external 19" Monitor, Kensington Expert Mouse Pro,

ATY,RV250M9:

Chipset Model: ATY,RV250M9

Type: Display

Bus: AGP

VRAM (Total): 64 MB

Vendor: ATI (0x1002)

Device ID: 0x4c66

Revision ID: 0x0001

ROM Revision: 113-xxxxx-106

Displays:

Color LCD:

Display Type: LCD

Resolution: 1280 x 854

Depth: 32-bit Color

Built-In: Yes

Core Image: Software

Mirror: Off

Online: Yes

Quartz Extreme: Supported

LCD1960NXi:

Resolution: 1280 x 1024 @ 75 Hz

Depth: 32-bit Color

Core Image: Software

Main Display: Yes

Mirror: Off

Online: Yes

Quartz Extreme: Supported

Rotation: Supported  
(Version 1.0.1)

praisebury
0
Oct 29 2008

STUDIODAVE56  Now after reaching wave 61 the game must be seriously stressing out the CPU because there are misfires while trying to add a health station that placed two of them under the selection panel and too far from anything to help. I will now move this to my G5 and play it there to see what it does. I do like the game and may buy it soon.  
(Version 1.0.3)

praisebury
0

Oct 26 2008

STUDIODAVE56  Wow, This is the first program in years to completely crash my Mac.

Complete freeze with skipping sound like a stuck CD.

Wait for the next fix.  
(Version 1.0.1)

praisebury
0
[ Reply ]