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DESCRIPTION
Sequoia is a reinvention of Tetris. Maneuver shapes to create coherent squares of four by four blocks without touching the screen's border!
WHAT'S NEW
Version 1.8:
  • completely silent
  • Now the world's smallest Mac OS X game!
REQUIREMENTS
Mac OS X 10.5 or later.

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SCREENSHOT

Developer:Julian Meinold
Downloads:3,939
  - Version d/l:660
Games:Puzzle
License:Free
Date:23 Jul 2009
Platform:PPC/Intel
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Sequoia User Reviews (6 posts)Write A Review
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Mar 21 2009

LEE123  Everyone who likes this game should love foldit. Not only is it a game but you actually help science projects. http://fold.it/portal/  
(Version 1.6)

praisebury
0
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Mar 18 2009
*****

HUISUN  this game is awesome! its not that hard after you get the hang of it and its just like a more difficult version of tetris =)  
(Version 1.5)

praisebury
0
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Nov 13 2007
*****

WENDELL  Wow, this is an interesting take on the old standard. Playing this one is quite strange and wonderful actually -- you can almost feel the reorientation of your brain as the bricks fall from anywhere but the top. I'm addicted.  
(Version 1.0)

praisebury
+1
[ Reply ]
Nov 13 2007

CASTLE ROSE  I think it's great Julian Meinold is learning to program, set up a web site and business. I would recommend a program like this be Donationware until it is further developed. Also, include your interest in furthering your education on the web site too. Great start, keep up the good work.  
(Version 1.0)

praisebury
0
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Nov 13 2007
****.

BLACKIS  Extremely addictive variant of Tetris. Seems a bit hard and strange initially, but once you get into the game you can't stop playing it :)  
(Version 1.0)

praisebury
0
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Nov 12 2007

SSNICKERER  This looks incredibly difficult. Has anyone tried this yet? Haha.  
(Version 1.0)

praisebury
0
[ 2 Replies - Reply ]
Replies:
Mar 18 2009

HUISUN  yea i've played it. its really fun and addicting and its not that hard after you get used to it. its just a more difficult version of tetris =)  
(Version 1.5)

praisebury
0
Jul 23 2009

RAMPANCY  It is quite harder, as it's easier to misjudge placement of the blocks, and instead of a line, you need to get a full 4x4 block to clear any area of the screen. The blocks also seem to move faster, a lot more sooner, than Quinn, IIRC.

What I want to know is how the hell he could cram this game into 74k of space.   
(Version 1.8)

praisebury
0