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DESCRIPTION
PTK is a multi-platform 2D game engine built around OpenGL-accelerated hardware. However, it is also possible to create 3D multi-platform games with OpenGL. (Just use the PTK framework to handle the multi-platform work and concentrate on the game!)

It has been designed to be as simple as possible; PTK can be used by a wide variety of users: from the most experienced programmers to the newbie aspiring game programmers. If you can program in Basic, you can use it! It just requires a very basic knowledge of C++ and, of course, a C++ Compiler.

WHAT'S NEW
Version 2.1:
  • Added K_EVENT_ACTIVATE/K_EVENT_DACTIVATE. ( enables to display your game in paused mode )
  • added screensaver and monitor power off support under DX 7 fullscreen mode.
  • fixed ctrl-alt-del behavior on Geforce Quadro and Radeon 7000
  • adjusted default Texel position ( renders better quality quads in 800x600 )
REQUIREMENTS
Mac OS X 10.1 or later, C++ Compiler.


Developer:Phelios, Inc.
Downloads:322
  - Version d/l:322
Development:Libraries
License:Shareware
Date:10 Nov 2007
Platform:PPC/Intel
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