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EDITOR NOTES
The updater assumes you are running the most recent previous build (85476). If you are running an older build, download the appropriate update from here.

The Demo version is available in the 'Related Links' section, below on this page. After downloading the EVE Online game software you need to create an account.

DESCRIPTION
EVE Online is a massive multiplayer online game (MMOG) set in a science-fiction based, persistent world. Players take the role of spaceship pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and sometimes hostile galaxy.

A nominal monthly subscription is charged for each player’s account; users are responsible for their own Internet service fees. EVE is not a stand-alone, single player game and can only be played online. Unlike most MMOGs that split a large player base up among small clones of the same game world (called "shards") containing no more than 3,000 people, EVE is unique in that all of its players inhabit the same game world.

This is a free 14-day trial and no is credit card required; EVE Online costs $14.95 per month to play thereafter.

WHAT'S NEW
Version 6.10.99186:

FEATURES

Ships

  • Black Ops ships now have a dedicated fuel bay that can be used to store fuel for their covert cynosural generators and jump drives. The bay can only hold ice; if you have fuel in both the fuel bay and the cargo hold it will be consumed from the fuel bay first.
  • Carriers, Dreadnoughts, Motherships, Titans, Jump Freighters and the Rorqual now have special fuel bays accessible via the context menu of the ship. The fuel bays accept ice products such as isotopes or strontium. Jumping, or modules which use ice products such as siege modules, can be activated with fuel in this hold. Carriers, dreadnoughts, titans, and motherships class ships base cargo capacity is being lowered because of this change. The affected ships are:
    • Motherships: Nyx, Hel, Wyvern, Aeon
    • Carriers: Archon, Chimera, Thanatos, Nidhoggur
    • Dreadnoughts: Revelation, Phoenix, Moros, Naglfar
    • Titans: Leviathan, Erebus, Ragnarok, Avatar
    • Capital: Rorqual, Orca
    • Black Ops: Redeemer, Widow, Sin, Panther
    • Jump Freighters: Ark, Rhea, Anshar, Nomad
  • The Orca and Rorqual now have a dedicated bay for storing ore. This bay can only contain unrefined and compressed ore.

Rigs

  • All rigs and their blueprints now come in three sizes: small, medium and large. There are no changes in the rig bonuses, drawbacks or calibration requirements, only in the quantity of materials required to build them. Full details can be found at My Rifter is equipped with the following rigs…

Agents & Missions

  • Four new Epic Mission Arcs have been added, one for each of the four main Empire factions. These arcs will be of Level 4 mission difficulty and will be deeply rooted in the lore of New Eden.
  • Players will not get a standing hit when they decline more than one Factional Warfare mission within a four hour interval, when they fail an accepted FW mission or when they let an accepted Factional Warfare mission expire.

Factional Warfare

  • Killing player ships belonging to enemy militia now grants loyalty points for your own Factional Warfare militia. Please note: this only works for killing your militia direct opponent; a pilot in the Federal Defence Union will only receive loyalty points for destroying State Protectorate ships, not 24th Imperial Crusade assets. Please refer to this Dev Blog for more details.
  • In an effort to increase Factional Warfare rewards, all four Militias LP stores now have discounts on navy ship offers while proposing unique faction items to their pilots. Please refer to this Dev Blog for more details.

CHANGES

Need for Speed

  • When multiple players attacked another set of players in Empire space a notification about the aggression would be sent to everyone in the vicinity for each aggression. This contributed to what has been dubbed ‘Factional Warfare lag’. This has been fixed and should have a significant impact on reducing lag within Factional Warfare fleet fights.
  • If ships were involved in deep collisions, where they intersected each other by a great amount sometimes desync between the server and client state would result. This has been reduced significantly. We will continue to work in this area in future patches.
  • The efficiency when making any call to the Science & Industry system has been increased substantially, resulting in a much smoother performance and increased performance on the cluster.
  • There is now less data in the offices and headquarters tabs in stations. Only the logo and the corporation name are displayed. Previously, the logo, corp name, URL, CEO and description were displayed. This has been done primarily for cluster performance reasons.
  • The Directional Scanner can now only be activated once every 2 seconds. This has been done due to performance concerns and exploits.
  • The market UI has now been streamlined in order to reduce calls to the server when looking up the average price of an item.
  • Several other enhancements have been made to the cluster which will further increase performance.

Tech III

  • The drop rate and quantity of the Neurovisual Input Matrix has been increased in Sleeper wrecks.

Scanning & Probes

  • Updated probe range sphere graphics using a cleaner, more translucent pattern which remains visible at small scale. Moved away from green tint to blue.
  • Added controlled delays to UI updates when state changes occurred in relation to probe scanning and/or probe control interaction. This allows refresh requests to be grouped, preventing multiple state changes in a very short time span which was spamming the client UI, causing multiple refreshes to graphics and severe performance hits.
  • Removed helper axis-aligned grid lines that appeared when grabbing the scanner probe controls. This has notable performance benefits.
  • Added thin blue circles that highlight where probe ranges intersect, giving a clear dynamic visual indication of overlap. Intersection lines fade out partially when probes are not moving.
  • Added logarithmically-scaled range indicators inside a moving scanner probe control range sphere with a simple axis-aligned crosshair. The range indicators are only visible when grabbing the cube sides of the probe control which are aligned the same way. The range of the rings is always half the last ring starting from the probe range.
  • Scanning with multiple probes would give just a single result dot when all probes got a hit rather than multiple dots. This has been fixed.
  • Warpable results can now be bookmarked from the context menu.
  • Warpable results can now be ignored from the context menu.

Graphics

  • New graphics have been added for the capsule, warp tunnel effect, mining and ice mining graphic as well as energy vampire and warp scrambler effects.

Miscellaneous

  • The shield and armor hit points for control bunkers in Factional Warfare have been increased by 50%.

FIXES

Ships

  • The correct scan resolution will now be displayed on all Black Ops Battleships.
  • Ammunition bonuses will now display correctly when ejecting and re-boarding a ship in space. Previously, bonuses would display incorrectly until the turret or missile bays were unloaded and reloaded. This was a display issue only.

Modules

  • The Civilian Damage Control module will now correctly display a 30% resistance to thermal damage on a ship’s hull.
  • A bug was introduced in Apocrypha 1.3 where the passive bonus of active hardeners was applied when the module was active. This has been fixed, and the passive bonus will no longer apply when armor or shield hardeners are active.

Tech III

  • Malfunctioning Thruster sections will now correctly produce 10 run propulsion subsystem BPC's.
  • The spawn container “Broken Sleeper Database” will no longer provide Minmatar Starship Engineering datacores and will now provide the correct propulsion subsystem datacore. No one wanted rusty datacores anyway.
  • An issue regarding skill loss when a Tech III ship is destroyed has been fixed.

Rigs

  • The description of the Core Defence Capacitor Safeguard II has been fixed and will now correctly state that it affects "... modules which require the Shield Operations skill."

Starbases, Outposts & Stations

  • The “Equipment Assembly Array” model will now display correctly when anchored.

Boosters & Implants

  • Crash Boosters will now have an effect on all types of missiles, both guided and unguided, resulting in a decreased factor of signature radius for all missile types.

Agents & Missions

  • The mission “Royal Jelly” has had the proximity range to the habitation module fixed so that the mission can be completed successfully.
  • The objective for the Epic Mission Arc “Data Retrieval” no longer requires you to destroy the Angel Forward Scout. You can simply collect the objective and return to your agent.
  • The mission “The Navy Armada” will now display the Spaceshuttle wreck correctly.
  • The name of the Level 2 mission “Seek and Destroy” now displays properly
  • The Agent dialogue for “Cash Flow for Capsuleers (9 of 10)” has now been corrected and will no longer mention the perpetual motion device or any reference to the Guristas.
  • The final mission on the Amarr branch of “Right to Rule” will now have the dungeon area location spread out to cover multiple systems. This prevents massive lag build up when multiple mission arcs are being done in one location
  • The mission objective for the Epic Missions “Wildfire” and “Intaki Chase” will now appear correctly in the agent conversation and mission details window.
  • The mission objective for “The Voting Trail (3 of 3)” will now show as complete when the Vengeful Officer has been destroyed.
  • The mission “Their loss, our profit” will now have cargo containers spawn in the area in which an object was destroyed. Previously, the loot can would spawn beside the player’s ship, causing confusion.
  • Mission descriptions for the Epic Mission Arc will now display correctly in the right-hand pane of the mission window as intended.
  • A typographical error has been corrected in the mission briefing of “Seek and Destroy.”

Exploration & Deadspace

  • The Guristas Troop Revigoration Camp will now display the link to the Guristas information rather than the Gallente Federation.
  • All Angel cartel ships have been removed from the exploration site “Regional Blood Raider Data Mining Site.” All NPC's spawned will be Blood Raider vessels only.
  • The Exploration site “Serpentis Annex’ now requires a Serpentis Gold Tag to activate the gate to the second stage.

Graphics

  • Fixed minor graphic glitches on Level Of Detail of wrecks.
  • The Gallente, Amarr and Serpentis control towers have had a graphical makeover and will now display the correct model, shade and textures. In addition, warping in and out to the tower when modules are being anchored will now display the model correctly.

Sound & Audio

  • The sound issues experienced when the map was open have now been fixed and no further audio glitches will be heard.
  • Sounds from the scanner, docking and in station ambient noise, warping and jumping through stargates have all been fixed and will now be heard correctly.
  • F.O.F. Missiles will no longer persist in creating a sound effect when the target has been destroyed or when the missile bay has deactivated. Previously the launcher was just so happy to be firing that it would keep making noise until there was a session change.

User Interface

  • Sorting items in the hangar will now display items of the same type (i.e. containers) correctly. Previously, the display would change order after sorting by name, then sorting by type, and sorting by name again.

Localized Clients

  • A grammatical error has been corrected in the Science & Industry window for “Accept Quote” in the Russian client.
  • The descriptions of the Snake, Crystal and Slave implant sets have been corrected in the Russian client.
  • A grammatical error has been corrected in the market buy window in the Russian client.
  • The market quickbar will now display all tabs correctly in the Russian client
  • The assets list window has now been translated correctly in the Russian client.
  • Multiple skill group names have been translated correctly in the Russian client.
  • Several ship attribute have been translated correctly in the Russian client. The changes include “Drone Capacity,” “Capacitor,” “Max targeting Range” and “Warp Speed.”
  • The skill queue option “Train after current queue” has been translated correctly in the German client.

Miscellaneous

  • Player transfers to the Jovian system RU-97T will no longer cause players to become stuck. This will be welcome news for pilots participating in Alliance Tournament VII.
  • Fixed problems with the Optional Client Update system
REQUIREMENTS
1.8 GHz Intel Core Duo processor (2GHz or higher recommended), Mac OS X 10.4.9 or later, 1 GB of RAM, 128 MB video RAM (ATI X1600, NVIDIA GeForce 7300 GT, or better video card), Internet connection (broadband recommended).
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SCREENSHOT

Developer:CCP Games
Downloads:4,784
  - Version d/l:463
Games:Adventure
License:Updater
Date:20 Aug 2009
Platform:Intel
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EVE Online User Reviews (11 posts)Write A Review
sort: smiles | time
Mar 17 2009

ORION MK. V  Apocrypha is running very well, considering the forced graphics upgrade from the classic client. I'm running 10.4.11 on a 2.33GHz iMac (upgraded 256meg 7600 card) and it's still quite playable with all graphics setting turned to high -- though for big battles I'll probably need to lower some settings.  
(Version 6.10.84609 )

praisebury
0
[ Reply ]
Dec 11 2008

ZUULITO  I couldn't find how to create a FREE demo account,

all links point to paying with a credit card or entering

a prepaid card number...

nice...  
(Version 5.20.71655)

praisebury
0
[ 2 Replies - Reply ]
Replies:
Dec 11 2008

MACUPDATE ADMIN  Try this link:

https://secure.eve-online.com/ft/FreeTrialSignup.aspx?aid=103559  
(Version 5.20.71655)

praisebury
0
Dec 11 2008

ZUULITO  alright, I found it via the download page, it's here : https://secure.eve-online.com/ft/FreeTrialLanding.aspx  
(Version 5.20.71655)

praisebury
0

Dec 11 2008

ORION MK. V  New version updated and runs great. Awesome game if this type of gaming is your thing.  
(Version 5.20.71655)

praisebury
-1
[ Reply ]
Apr 4 2008
*****

SECTION8  This game is the most extensive MMORPG I have ever seen. Its economic aspect has been the subject of numerous WSJ articles and is widely regarded as a completely accurate economic model. The PVP of this game is a lot of fun as well. The universe is extremely expansive as well and the possibilities are endless. This game makes WoW looks like childs-play (this is coming from a former hardcore raider)

The current stability of the client is slightly buggy though. I have confidence in CCP that they will iron out all the issues soon, considering they just released an enormous expansion.

oh yeah, did i mention all expansions are free?! WOOT :D  
(Version 4.10.51200)

praisebury
+2
[ 5 Replies - Reply ]
Replies:
May 8 2008

STAR-AFFINITY  Isn't comparing EVE to WoW a bit like comparing apples and oranges?

Sure, they're both MMORPG's, but quite different still, no?

Why does everything have to be compared all the time. Why choose one thing when one can have all? :)  
(Version 4.12.53162)

praisebury
0
May 8 2008

SECTION8  not at all, the two may be different, but when mac gamers look for an alternative MMORPG to play and all they know of is WoW, it helps to have a comparison. Having played this game for about 2 months now, i cannot describe the level of relief it gives me that I quit WoW, and EVE Online provides a great alternative to the rampant 13 yr olds and massive time consumption. Not to mention the issue of item escalation that has left raiders in the dust. EVE concentrates more on actual player skill and fleet tactics rather then who has more purplz.   
(Version 4.12.53162)

praisebury
0
Jun 11 2008

CORPSECORPS  Well said Section8.  
(Version 4.12.53162)

praisebury
-1
Jun 12 2008

MEEGO  As a former beta tester of EVE Online, I feel you overlooked a few things about EVE which ought to be mentioned.

First, it should be said that the learning curve is quite steep. Think Battlecruiser 3000AD..

Also, unlike WoW, this game is a lot less focused on instant fun. The game is slower paced and it takes a long time and a good ship+stats before one can venture in 0.0 and get a taste of PVP, the core of EVE imo. In a nutshell, you can't just drop in a few times a week, play an hour or two, and still have fun. The stats system reduces that problem a bit though.

That said, EVE is great if you dig complexity and depth over instant gratification. You just need to be unemployed or something to enjoy it I guess :p  
(Version 5.10.56866)

praisebury
0
Jun 12 2008

STAR-AFFINITY  "That said, EVE is great if you dig complexity and depth over instant gratification. You just need to be unemployed or something to enjoy it I guess :p"

That's exactly what I feel.

I know WoW also requires a lot of time, but I call myself a fairly casual player (with a few monthly "breaks" here and there) and I still think I can enjoy WoW even if I don't have "all purple" gear. It's easy to get into and the battle grounds make it easy for a quick "game in game".

I really want to try EVE (and probably will when I think I have time) but still it feels a bit too complicated. But I guess that's also (as people has been sayiing) what makes it good.  
(Version 5.10.56866)

praisebury
+2

Apr 3 2008

CHIGAZE  It is not $20 per month to play.

It is $20 to set up an account and get one month of play.

After that at is $15 per month. Month to Month

71.70 for 6 months

131.41 for 12 months.

When setting up a new account you can also get a 14 day free trial.

I believe this pricing is virtually identical to WOW.  
(Version 4.10.51200)

praisebury
0
[ Reply ]
Apr 3 2008

PETE-ON-THE-WEB  After starting the download (slow high speed,) I checked their website. It is $20 a month - is any game worth $240 a year to play?

On downloading the game, this file is just a patch. Now to find the game to see if it is worth it.  
(Version 4.10.51200)

praisebury
0
[ 1 Reply - Reply ]
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Apr 3 2008

PETE-ON-THE-WEB  803mbs!

I won't be downloading that from my connection!

Just as well - I save myself all that money!  
(Version 4.10.51200)

praisebury
0

Apr 3 2008

STAR-AFFINITY  For Windows there's a version with "Premium Graphics Content":

"The same game software as Classic, plus the Premium Graphics Content for all ships, stations and stargates."

Mac and Linux users can't currently download this it seems. :(

I guess there aren't any affordable graphics cards for the Mac that are capable to run the game with that detail anyway... >:(

I'm tired of being a "second class citizen" when it comes to gaming just because I prefer the Mac OS.

Apple: do something! :)  
(Version 4.10.51200)

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0
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Replies:
May 9 2008

GREENIE  The reason there is no premium graphics is because it's a cider port. One they work out the issues with cider it will come to the mac. Its not a graphics card issue if you can use bootcamp to use the premium graphics...   
(Version 4.12.53162)

praisebury
0
Nov 12 2008

STAR-AFFINITY  I just meant that Apple should do something about the gaming situation on the Mac platform. I'm tired of often having to live with third grade solutions when gaming on a Mac. Or play three year old titles with frame rate penalties because of the porting from DirectX to OpenGL (or whatever the reason is).  
(Version 5.20.69477)

praisebury
0

Nov 29 2007

LECTRICK  Just an FYI- The Mac client will time out without warning (or any indication that it did, for that matter) if you take too long to make your character (and why wouldn't you?) The only solution at this time is to take a screenshot and start over and try to duplicate your choices. Not exactly a great new-user experience...

LAME! Please fix!  
(Version 1.0)

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0
[ Reply ]
Nov 20 2007

DSLUND  I played this game a couple of years ago on a PC. Now I'm playing it on my Intel iMac 2.4. Very smooth graphics at the highest resolution of 1680x1050. Very excellent game in my opinion.   
(Version 1.0)

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0
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Nov 7 2007
**...

QAITAKALNIN  I was always a bit curious about this game, although I never had a computer capable of running it natively. Having played it previously, I was highly interested in the Mac version, even if it was merely a wrapper around the original Windows version.

Sadly, the game has proven completely unusable for me. In the first few minutes of designing a character, I was disconnected three times and crashed another two. When I finally got into the game with a character, I crashed again with a runtime error.

Although others are having a good time right now with it, it's my feeling currently that I was trying to run an alpha version of a product, not a final release. Perhaps a future version will do better.  
(Version 1.0)

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