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EDITOR NOTES
The updater assumes you are running the most recent previous build (85476). If you are running an older build, download the appropriate update from here.

The Demo version is available in the 'Related Links' section, below on this page. After downloading the EVE Online game software you need to create an account.

DESCRIPTION
EVE Online is a massive multiplayer online game (MMOG) set in a science-fiction based, persistent world. Players take the role of spaceship pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and sometimes hostile galaxy.

A nominal monthly subscription is charged for each player’s account; users are responsible for their own Internet service fees. EVE is not a stand-alone, single player game and can only be played online. Unlike most MMOGs that split a large player base up among small clones of the same game world (called "shards") containing no more than 3,000 people, EVE is unique in that all of its players inhabit the same game world.

This is a free 14-day trial and no is credit card required; EVE Online costs $14.95 per month to play thereafter.

WHAT'S NEW
Version 6.10.94168:

FEATURES

Need for Speed

  • The inventory service, which keeps track of the ownership and location of everything in the game, has been changed to use the new database service backend to connect and communicate with the Tranquility database. This will yield noticably less network I/O and memory usage than the previous system. The performance of most inventory related operations will improve, but there may be cases where performance will degrade. We fully expect a good performance gain on the whole though. The in-memory inventory storage has had a new index added which will address "The Jita Problem“ where performance has been degrading over time as more items are primed in local storage. Maintaining an extra index induces some overhead, but frees the server from having to search through very large sets in highly populated systems. Degredation of searches over time is now a function of the player population at a given location and not a function of the number of items in a location as before.

CHANGES

Tech 3

  • Several changes have been made to fix the cost of Tech 3 production: the volume of some gases required will be halved; the drop rate of the Neurovisual Input Matrix salvage item has been increased; and the material requirement for the power conduits has been switched from carbon-86 to Scandium Metallofullerene.
  • Reverse Engineering will see several improvements. We are increasing the drop rate of Tech 3 datacores, increasing the runs on the blueprints from reverse engineering jobs and increasing the presence of radar sites in wormhole space.

Modules

  • The Omnidirectional Tracking Link I has had its description changed and will now correctly state that it "Improves optimal range and tracking on all drones."
  • Strip miners, ice harvesters, doomsdays, triage module, siege modules and other modules which previously used a CPU bonus on the ship to allow you to fit a special module now use a new “Can be Fitted To” attribute and no longer need the high base CPU to restrict the fitting of the module. The CPU on each of these types of modules has been adjusted to no longer require a 10,000 CPU base as a result of employing this new method.

Weapons & Ammunition

  • The siege module explosion velocity penalty for Citadel Torpedoes has been changed from -92.5% to -60%.

Drones

  • The drop rates for faction drone blueprints have been increased substantially. In addition, we have increased the material quantities needed in many containers for the parts required to make meta drones. The materials required to make faction drones and rogue drone component material volume have both been decreased.

Skills

  • The pre-requisite skills for Capital Shield Operation have been changed. The new requirements for the training of this skill will be Shield Management V, Shield Operation V and Engineering V.

Markets & Contracts

  • Freeform contracts can no longer be created. This is due to griefing problems. You will still be able to view your completed freeform contracts for now but in an upcoming expansion older freeform contracts will be removed as well.

Starbases, Outposts and Stations

  • Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.

Miscellaneous

  • The Basic Drone Control certificate will now require the skill Drones to be trained to Level 4.

FIXES

Modules

  • All five variations of the Gas Harvester module have had the "Crystals Damage" attribute removed under Show Info. Since these modules do not use crystals, the attribute was redundant.
  • Mousing over a module on the fitting screen will now always display the correct CPU and powergrid requirements when the target ship has a specific bonus to fitting. For example, hovering the mouse over a Covert Ops Cloaking Device II while in the fitting screen of a Covert Ops ship will display the proper CPU requirements. If you have Covert Ops trained to level V then it will display the CPU required as “0” rather than “10,000.”

Tech 3

  • The Offensive Covert Reconfiguration System has had its description fixed and will no longer say that you can fit a Covert Cynosural Field Generator.
  • The reverse engineering of the Intact Power Core ancient relic was incorrectly generating Electronics subsystem class BPC’s. This has now been rectified and the correct Engineering subsystem blueprints will be created as intended.

Agents & Missions

  • A redundant empty room has been removed from the mission “Cash Flow for Capsuleers (4 of 10).”
  • The mission “Cash Flow for Capsuleers (8 of 10)” has had the “objective completed” location fixed. Players will now be required to approach the destination as per the agent’s instruction. Previously, this mission would be marked as complete as soon as players warped into deadspace area.
  • “Balancing the Books (3 of 10)” will now have the correct NPC, depending upon the faction you are running the mission for. Amarr variations will have a Blood Raider pirate, Caldari will have a Guristas pirate, Gallente will have a Serpentis pirate and Minmatar will have an Angel pirate.
  • The NPC’s in the mission “Vitoc Vector - A Terrible Thing (4 of 4)” have been rebalanced. The overall number of enemies has been reduced but their difficulty has been increased.
  • The missions “Delving into The Past (1 & 2 of 3)” now have their completion triggers fixed. The mission journal will now blink correctly when the mission objective has been looted from the container.
  • The orbit range of the two rogue drones in the mission “Making Mountains out of Molehills (4 of 10)” has been reduced from 50 km to 5000 meters.
  • The storyline mission dialogue for "The Numon Claim - Imperial Intervention (3 of 5)" will now correctly refer to the Amarrian Empress rather than Amarrian Emperor. Jamyl Sarum thought it more prudent to ask the agents to update their information rather than go through an unnecessary sex change.
  • The mission “Drone Distribution” has had the name of some structures changed. In addition, players can also use a microwarpdrive in the mission area.
  • Structures have been moved around in the deadspace areas for the missions “Angel Extravaganza” level 3, “Silence the Informant” level 3 and “Spies R Us (Serpentis version)” level 4.
  • The mission “Spies R Us (Blood Raider version)” level 3 has had a missing trigger added. Additionally, the number of destroyers in this mission has been reduced.
  • Grammatical errors have been fixed in the mission description for “Seek and Destroy.”
  • A typographical error has been fixed in the pop up warning for the COSMOS mission "Contested Amarr Bastion of Blood."
  • A grammatical error has been corrected in the name of the fighter group in the mission “The Big Sting (3 of 3).”
  • A grammatical error has been corrected in the mission objective for “Lost Records.”

Exploration & Deadspace

  • The exploration site "Blood Raider Naval Shipyard" will no longer throw an exception error in the final room.

Science & Industry

  • The Reprocessing window will now refine large stacks of items much more quickly. The window has been adjusted to display a message that reprocessing is in progress and the speed has been increased up to 25 times faster.

Markets & Contracts

  • Many blueprints for COSMOS items have been added to the contracts database and can now be contracted normally.
  • The Amarr Navy Heavy Capacitor Booster Blueprint is now published and can be searched in contracts.

Graphics

  • Multiple NPC’s have had missing guns added to their ships. Now they look much cooler before you blow them up.

User Interface

  • The starmap has been fixed and stars will no longer vanish when zooming in and out.
  • The certificates for "Battleship Advanced Artillery Turrets - Elite" and "Battleship Advanced Beam Turrets - Elite" now display the correct description.
  • A ship GUID icon has been added to the Show Info window for all Doomsday Devices.
  • A grammatical error has been corrected in the error message displayed when attempting to overload Cruise Missile Launchers.
  • We have cleaned up the double spaces and trailing of some names in groups and items. A search for said items will now yield the proper result.
  • A grammatically incorrect attribute which was displayed in the Show Info of the Naglfar has been removed.
  • A grammatical error has been corrected in the “Military-Damage Types (3 of 5)” tutorial.
  • A grammatical error has been corrected in the World Map Control Panel.
  • Several typographical errors have been corrected in the “Mining” tutorial.

EVE Voice, Mail & Chat

  • It is now possible to join voice chat on newly created chat channels. The "Join Audio" button will now display correctly on all newly created player chat channels.
  • Players can now join other player created channels normally without getting a message stating "You may own at most 10 mailing channels or mailing lists."

Localized Clients

  • Several grammatical errors have been corrected in the Show Info window for all ships in the Russian client
  • Several words which were displayed in English have been corrected in the German and Russian clients concerning player-owned structures.

POST PATCH CHANGES

These fixes were added as Apocrypha 1.3.1 which was deployed during downtiime on 30, June, 2009.

Modules

  • Fixed an issue that causes focus scripts to not work correctly.

Starbases, Outposts and Stations

  • Fixed an issue that was causing only one starbase gun to be controllable at a time.
REQUIREMENTS
1.8 GHz Intel Core Duo processor (2GHz or higher recommended), Mac OS X 10.4.9 or later, 1 GB of RAM, 128 MB video RAM (ATI X1600, NVIDIA GeForce 7300 GT, or better video card), Internet connection (broadband recommended).
RELATED LINKS


SCREENSHOT

Developer:CCP Games
Downloads:4,188
  - Version d/l:47
Games:Adventure
License:Updater
Date:30 Jun 2009
Platform:Intel
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EVE Online User Reviews (11 posts)Write A Review
sort: smiles | time
Mar 17 2009

ORION MK. V  Apocrypha is running very well, considering the forced graphics upgrade from the classic client. I'm running 10.4.11 on a 2.33GHz iMac (upgraded 256meg 7600 card) and it's still quite playable with all graphics setting turned to high -- though for big battles I'll probably need to lower some settings.  
(Version 6.10.84609 )

praisebury
0
[ Reply ]
Dec 11 2008

ZUULITO  I couldn't find how to create a FREE demo account,

all links point to paying with a credit card or entering

a prepaid card number...

nice...  
(Version 5.20.71655)

praisebury
0
[ 2 Replies - Reply ]
Replies:
Dec 11 2008

MACUPDATE ADMIN  Try this link:

https://secure.eve-online.com/ft/FreeTrialSignup.aspx?aid=103559  
(Version 5.20.71655)

praisebury
+1
Dec 11 2008

ZUULITO  alright, I found it via the download page, it's here : https://secure.eve-online.com/ft/FreeTrialLanding.aspx  
(Version 5.20.71655)

praisebury
0

Dec 11 2008

ORION MK. V  New version updated and runs great. Awesome game if this type of gaming is your thing.  
(Version 5.20.71655)

praisebury
0
[ Reply ]
Apr 4 2008
*****

SECTION8  This game is the most extensive MMORPG I have ever seen. Its economic aspect has been the subject of numerous WSJ articles and is widely regarded as a completely accurate economic model. The PVP of this game is a lot of fun as well. The universe is extremely expansive as well and the possibilities are endless. This game makes WoW looks like childs-play (this is coming from a former hardcore raider)

The current stability of the client is slightly buggy though. I have confidence in CCP that they will iron out all the issues soon, considering they just released an enormous expansion.

oh yeah, did i mention all expansions are free?! WOOT :D  
(Version 4.10.51200)

praisebury
+3
[ 5 Replies - Reply ]
Replies:
May 8 2008

STAR-AFFINITY  Isn't comparing EVE to WoW a bit like comparing apples and oranges?

Sure, they're both MMORPG's, but quite different still, no?

Why does everything have to be compared all the time. Why choose one thing when one can have all? :)  
(Version 4.12.53162)

praisebury
+1
May 8 2008

SECTION8  not at all, the two may be different, but when mac gamers look for an alternative MMORPG to play and all they know of is WoW, it helps to have a comparison. Having played this game for about 2 months now, i cannot describe the level of relief it gives me that I quit WoW, and EVE Online provides a great alternative to the rampant 13 yr olds and massive time consumption. Not to mention the issue of item escalation that has left raiders in the dust. EVE concentrates more on actual player skill and fleet tactics rather then who has more purplz.   
(Version 4.12.53162)

praisebury
0
Jun 11 2008

CORPSECORPS  Well said Section8.  
(Version 4.12.53162)

praisebury
0
Jun 12 2008

GUILLAUMEK  As a former beta tester of EVE Online, I feel you overlooked a few things about EVE which ought to be mentioned.

First, it should be said that the learning curve is quite steep. Think Battlecruiser 3000AD..

Also, unlike WoW, this game is a lot less focused on instant fun. The game is slower paced and it takes a long time and a good ship+stats before one can venture in 0.0 and get a taste of PVP, the core of EVE imo. In a nutshell, you can't just drop in a few times a week, play an hour or two, and still have fun. The stats system reduces that problem a bit though.

That said, EVE is great if you dig complexity and depth over instant gratification. You just need to be unemployed or something to enjoy it I guess :p  
(Version 5.10.56866)

praisebury
+1
Jun 12 2008

STAR-AFFINITY  "That said, EVE is great if you dig complexity and depth over instant gratification. You just need to be unemployed or something to enjoy it I guess :p"

That's exactly what I feel.

I know WoW also requires a lot of time, but I call myself a fairly casual player (with a few monthly "breaks" here and there) and I still think I can enjoy WoW even if I don't have "all purple" gear. It's easy to get into and the battle grounds make it easy for a quick "game in game".

I really want to try EVE (and probably will when I think I have time) but still it feels a bit too complicated. But I guess that's also (as people has been sayiing) what makes it good.  
(Version 5.10.56866)

praisebury
+1

Apr 3 2008

CHIGAZE  It is not $20 per month to play.

It is $20 to set up an account and get one month of play.

After that at is $15 per month. Month to Month

71.70 for 6 months

131.41 for 12 months.

When setting up a new account you can also get a 14 day free trial.

I believe this pricing is virtually identical to WOW.  
(Version 4.10.51200)

praisebury
0
[ Reply ]
Apr 3 2008

PETE-ON-THE-WEB  After starting the download (slow high speed,) I checked their website. It is $20 a month - is any game worth $240 a year to play?

On downloading the game, this file is just a patch. Now to find the game to see if it is worth it.  
(Version 4.10.51200)

praisebury
0
[ 1 Reply - Reply ]
Replies:
Apr 3 2008

PETE-ON-THE-WEB  803mbs!

I won't be downloading that from my connection!

Just as well - I save myself all that money!  
(Version 4.10.51200)

praisebury
0

Apr 3 2008

STAR-AFFINITY  For Windows there's a version with "Premium Graphics Content":

"The same game software as Classic, plus the Premium Graphics Content for all ships, stations and stargates."

Mac and Linux users can't currently download this it seems. :(

I guess there aren't any affordable graphics cards for the Mac that are capable to run the game with that detail anyway... >:(

I'm tired of being a "second class citizen" when it comes to gaming just because I prefer the Mac OS.

Apple: do something! :)  
(Version 4.10.51200)

praisebury
0
[ 2 Replies - Reply ]
Replies:
May 9 2008

GREENIE  The reason there is no premium graphics is because it's a cider port. One they work out the issues with cider it will come to the mac. Its not a graphics card issue if you can use bootcamp to use the premium graphics...   
(Version 4.12.53162)

praisebury
0
Nov 12 2008

STAR-AFFINITY  I just meant that Apple should do something about the gaming situation on the Mac platform. I'm tired of often having to live with third grade solutions when gaming on a Mac. Or play three year old titles with frame rate penalties because of the porting from DirectX to OpenGL (or whatever the reason is).  
(Version 5.20.69477)

praisebury
0

Nov 29 2007

LECTRICK  Just an FYI- The Mac client will time out without warning (or any indication that it did, for that matter) if you take too long to make your character (and why wouldn't you?) The only solution at this time is to take a screenshot and start over and try to duplicate your choices. Not exactly a great new-user experience...

LAME! Please fix!  
(Version 1.0)

praisebury
0
[ Reply ]
Nov 20 2007

DSLUND  I played this game a couple of years ago on a PC. Now I'm playing it on my Intel iMac 2.4. Very smooth graphics at the highest resolution of 1680x1050. Very excellent game in my opinion.   
(Version 1.0)

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0
[ Reply ]
Nov 7 2007
**...

QAITAKALNIN  I was always a bit curious about this game, although I never had a computer capable of running it natively. Having played it previously, I was highly interested in the Mac version, even if it was merely a wrapper around the original Windows version.

Sadly, the game has proven completely unusable for me. In the first few minutes of designing a character, I was disconnected three times and crashed another two. When I finally got into the game with a character, I crashed again with a runtime error.

Although others are having a good time right now with it, it's my feeling currently that I was trying to run an alpha version of a product, not a final release. Perhaps a future version will do better.  
(Version 1.0)

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0
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