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DESCRIPTION
RGB MusicLab converts RGB (Red, Green and Blue) value of an image to Chromatic scale music. The program reads RGB value of pixels from the top left to the bottom right of an image. One pixel makes a harmony of three note of RGB value, and the length of note is decided by brightness of the pixel. RGB value 120 or 121 is the center C, and RGB value 122 or 123 is added a half steps of the scale that is C#.

Probably the file which is made by RGB MusicLab is not a final format of your music. You may put it into another software, and modify. Most of all time I use it a basic material for Apple GarageBand. Use this program freely.

WHAT'S NEW
Version 24:
  • • Added: Select Key. There are two "Select Key" 1) Change Mosaic > Scale: Adjust Half Step > Select Key and Custom Scale... 2) Change Mosaic > Scale: Replace to No Sounds > Select Key and Custom Scale... "Select Key" is not a change of key in musical terms. When you make a scale of image, you can select a start key of a scale. Default scale keys befeore version 23 were C. Now you can set any keys and can make any custom scales.
REQUIREMENTS
Mac OS X 10.4 or later.


SCREENSHOT

Developer:kenjikojima.com
Downloads:6,009
  - Version d/l:446
Multimedia & Design:Audio
License:Free
Date:25 Jul 2008
Platform:PPC/Intel
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    RGB MusicLab User Reviews (2 posts)Write A Review
    Jun 30 2008

    AIKOUSHA  An intriguing idea. How about an app that will do something similar to the data, via the speech synthesizer. That could be hilarious, and if you could limit the conversion to a layer, or an attribute, you could even hide messages in images... a more modern version of the secret-code-watches of the 50's and 60's. Steganography, it's fun. ^_^  (Version 22)

    [ Reply ]
    Dec 13 2007

    ZANGIEF  Yes! I'm so glad to see a feature for adjusting really high and low notes, if you ever try to listen to an icon, you'll see why… It'd be nice to see a feature for transparent parts of an image to not be counted at all. A row of transparent pixels with just one opaque pixel would then cause the opaque pixel to be played as if it were the entire line.  (Version .09)

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