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DESCRIPTION

Haithabu is a simple (yet addicting!) puzzle game. All you need to do is navigate your chess knight around the board, visiting on all of the squares available on the level.

But be careful! As you progress through the game - the levels get larger. You'll need to visit square more than once. You'll get proportionally less time. But the potential scores go up as well.

3 levels of difficulty lets everybody play. Go on, try to play only one more game.

WHAT'S NEW
Version 1.1:
  • On hard, the pause window is now opaque.
  • You can no longer start clicking until the level splash screen is cleared.
  • Minor internal cleanup.
REQUIREMENTS
Mac OS X 10.4 or later.

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SCREENSHOT

Developer:Basset Software
Downloads:1,575
  - Version d/l:1,126
Games:Puzzle
License:Shareware
Date:12 Nov 2005
Platform:PPC
Price:$10.00
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    Haithabu User Reviews (1 post)Write A Review
    sort: smiles | time
    Nov 7 2005

    ANONYMOUS  Or you could play it for free, here:

    http://www.troyis.com/troyis.php

    No offense, developer, but you need to offer more features to charge $10. At most, this game is worthy of the donationware title and a "please" request of a dollar or two.  
    (Version 1.0)

    praisebury
    0
    [ 2 Replies - Reply ]
    Replies:
    Nov 7 2005

    JIM THOMASON  I'm reasonable. Feature requests are reasonable. I'd certainly be interested in spicing up the game a bit. So suggestions are welcome. Have any?  
    (Version 1.0)

    praisebury
    0
    Nov 7 2005

    ANONYMOUS  The gist of the argument is: why should a user pay for your program when they can play it for free by visiting a website? What does your program offer that the online program doesn't?

    Basically the one feature that you may have over the free version of Troyis is your difficulty levels. Troyis, however, internationally ranks you, while the paid-version gives you access to a 4-player online mode. Does this difference put you $10 over Troyis? I'd say this disparity in features evens out.

    My suggestion is that unless you can offer new modes of gameplay and perhaps multiplayer options, the $10 model is too high and you probably won't find yourself selling nearly as many copies as you'd find yourself if you sold the game for $5.  
    (Version 1.0)

    praisebury
    0