PETER H. I didn't have had the problem with the limit of ten minutes. Actually, there was no time limit at all, it was only that I could do just one level, and that imo absolutely fits for a demo version. I had a lot of experience with game builders (especially RPG-engines) in my past years and I can say most of them were crap, except for the japanese engines from Enterbrain, they were my favourite tools on the Windows machine and they really had everything a creative mind needed to do great games. Now, on my Mac, I didn't yet find something similar, or even half as good as this, what was before I tried your tool. PGF has really potential, I wouldn't say its perfect, there are many things you could do better or more comfortable for the user. Even if it doesn't do my favourite game category (Role Playing Games), I really enjoy working with it, and maybe I will buy the full version when I get some money. Maybe you could think about programming a RPG-engine as well in the future, because there is a great lobby for these tools, and some of them (incl. me) really wish they had such a tool for the Macintosh. I think (and can see from your website) you guys are enjoying your job too and are really motivated to do your thing and I think that is very important when it comes to great game builder engines, and of course this is how a great company is born, too. So keep on the good work, maybe I share some of my experience in game making with you, in telling you what could be done better, soon. (Version 1.0.2) |