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DESCRIPTION
Kinemac is a real time, 3D animation and presentation program that allows you to create your own professional 3D animations with the simplicity of a 2D presentation tool.
Just drag your images, texts, movies and songs onto the Kinemac stage to get them into your animation. Kinemac allows you to apply images and movies onto the ready-to-use objects like cubes, cylinders, spheres, tubes, pies, rectangles, disks... which you can easily animate by setting key frames. Also, it lets you quickly create 3D Text and 2D scrolling text (RTF and RTFD) with any kind of font, color, size, shadows, embedded images...
A powerful animation control system based on Bezier curves allows you to carefully control any aspect of the movement such as translations, rotations, resizing, fading, speed, acceleration and deceleration of any object on the stage. The result is a professional and smooth animation which you can play in real-time/full-screen or export to a QuickTime movie file.
Kinemac uses the latest technologies like the OpenGL engine, QuickTime and the Cocoa frameworks, making it the ideal application to create advertising for TV, trailers for movies, video-clips, instant scrolling messaging to put "on air" in real time, video content for CD, DVD, web sites... Also it has been said to be "awesome" to illustrate concepts through 3D animations at conferences, schools and universities. Kinemac is for Mac OS X only.
Supports the following Video cards:
ATI Radeon X800 XT Mac Edition (recommended)
ATI Radeon 9800 XT (R360) (recommended)
ATI Radeon 9800 Pro (R350) (recommended)
ATI Radeon 9700 Pro (R300)
ATI Radeon 9600 XT (RV360)
ATI Radeon 9600 Pro (RV350)
ATI Mobility Radeon 9700 (RV M11)
ATI Mobility Radeon 9600 (RV M100
NVIDIA GeForce 6800 Ultra DDL (NV40)
NVIDIA GeForce Go5200 (NV34M)
NVIDIA GeForce FX 5200 Ultra (NV34)
NVIDIA GeForce 6800 GT DDL
We have tested it on a G5 Dual 2GHz with ATI Radeon 9800 XT (256 Video-RAM). Even on a PowerBook G4, Kinemac runs well with a few objects and with a texture movie 320 x 240.
WHAT'S NEW
Version 1.8:
- Saving/Opening animations containing 3DS models is now x10 faster.
- Saving animations containing OBJ models creates a kmc file 3 times smaller.
- Optimization of the RAM memory usage at loading texture images (more memory available).
- Enabled multi-threaded execution of the OpenGL framework (fast rendering).
- Added the anisotropy correction (anti-flickering) when exporting to a QT movie or to a picture.
- When choosing the menu "Stage Window Only", all the detached Inspector windows and the Texture Options window get closed too.
- When working without the grouped windows and the Inspector panel is open, clicking on the Toolbar button "Inspector" closes the Inpector panel.
- Added the "Zoom" feature.
- Click on the "Lens" button on the toolbar of the Stage window to select the "Zoom" tool.
- Click on the the Stage window to zoom in the view.
- Hold down the Option key and click to zoom out the view.
- Click and drag the mouse over the Stage window defining the area to zoom.
- Hold down the Shift key and click to go back to the previous zoom.
- Double click on the "zoom icon" on the tool bar to reset the view to its default values.
- Double click on the bottom-left "view icon" (if shown) on the Stage or select the menu item "View:Reset View" to reset the view to its default values.
- When the "Arrow" tool is selected (Object selector) you can quickly zoom the view holding down the Control key.
- The zoom by area feature doesn't apply on the "Sprites Movable Cameras" view to not to accidentally modify the camera-sprites animation.
- You can undo the zoom, the rotation and the pan view.
- Added the "Undo Modify Sprite Camera" when the camera sprite has been modified by dragging the mouse on the Stage (Rotation, Zoom and Translation).
- Added the "Reveal in Finder", "Open with Finder" and "More Options" contextual menu items on the Texture Image Well on the "Inspector:Textures" panel.
- Right-click or Control-Left-Click on the Texture Image Well to pop-up the contextual menu.
- Added the "Reveal in Finder" and "Open with Finder" contextual menu items on the Texture Image Well on the "Textures Options" window.
- Right-click or Control-Left-Click on the Texture Image Well to pop-up the contextual menu.
- Added the "TV Safe Area" Width and Height fields on the "Inspector:Stage" panel.
- Added the check-box "Animate Media Textures" on the "Inspector:Stage" panel. Usually this option should be "on".
- You can set it to "off" to easily work on your animation even if there are many movie textures. Then, when ready to play, set this option "on" and get your movies-textures and QC-textures updated during the playback. This option is ignored (always "on") when exporting to a QT movie or to a picture file.
- On the "Inspector:Static" Lights panel, even if a light is selected, if you press a key as e.g. "/" to set the 4 views, the Stage window responds to the key down.
- When importing a song, the song sprite will automatically get its duration from the song duration.
- Added the Start and End surfaces to the "3D Path" with a pipe profile.
- The 2D Text and the 2D Counter now can be set with "Show Internal Faces" On and Off (see "Inspector:Parameters" panel).
- The 2D Text and the 2D Counter now can be set with "Depth" On and Off (see "Inspector:Parameters" panel).
- The 2D Text and the 2D Counter now can be edited also by clicking the "Edit Text" button on the "Inspector:Parameters" panel.
- The Quartz Composition Textures now accept the "Start At" values. Use this parameter to offset the start of the QC.
- Added the feature to copy and paste the selected Bezier curves on the Bezier window. You can copy/paste the curves even between different sprites.
- The Bezier window now properly resizes its internal bounds accordingly to the max size of the Bezier curves shown.
- As requested, the left drawer on the Bezier window now lists "only" the parameters containing at least a key frame.
- On the Bezier window, the parameter fields on the left drawer properly display the value of the current selected Bezier's handle.
- Added the "Flip Sprite Parameter" feature to the Sprite menu. You can now flip sprite values/animation individually.
- (e.g. all the "Positions X = Positions -X" or all "Rotations Y = Rotations - Y"). Graphically it's like mirroring a bezier curve upon the zero horizontal axis.
- Fixed a bug causing a slow down of the rendering speed when a texture well was selected on the "Inspector:Textures" panel.
- Fixed a bug causing a slow down of the rendering speed when a texture well was selected on the "Texture Options" window.
- Fixed a bug causing a slow down of the rendering speed when the "Inspector:Browse" panel was visible.
- Fixed a bug which prevented to drag a movie file onto the Stage window and automatically create a Rectangle with that movie.
- Fixed a bug occuring when loading several animations containing a 3DPath object with strip or pipe profile.
- Fixed a bug occuring when undoing "Delete path point" on the 3DPath object.
- Fixed a bug when dragging the light source icon on the Top view (it didn't move along z).
- Fixed a bug when aligning objects as "Distribuited" (x, y, z) on the "Inspector:Alignment" panel.
- Fixed a bug occuring when "Saving as" while the animation folder contains only the kmc file ad no other files (e.g. image files).
- Fixed a bug when changing the sprite ruler measurement from Ticks to Seconds in the Kinemac Preferences panel. The sprite ruler didn't get updated.
- Fixed a bug when setting a sprite folder linked a 3D path to the Link Mode "Skip". In this case, if the sprite folder has a longer duration than the sprite path and the play head falls out of the sprite path and within the sprite folder, all of the children of the sprite folder will be properly turned off.
- Fixed a bug which caused a Camera-Sprite (placed below a Folder-Sprite or any other Sprite than the 2DText) to not to show its "positive" borders.
- Fixed a bug which didn't let to use the Audio-Volume on 3DPaths.
- Other minor fixes and improvements.
REQUIREMENTS
- G4 or better
- Mac OS X 10.4.9 or later
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| Kinemac User Reviews (7 posts) | Write A Review |
 | Feb 5 2008 |
PHILBACH Kinemac 1.6 was released on February 5, 2008. I am a home user and use 3d applications for Titles most of the time. Kinemac is an outstanding program. Its easy to learn. Its support pages are only around 80 versus thousands for more traditional 3d applications. The use of paths for animation, multiple cameras. The able to apply movie textures to various objects makes this application a pleasure to use and it works nicely with Motion 3, FCP and just about any Quicktime application. It does not create objects but has a nice supply of primitives and can import Object and SVG files as well. I highly recommend this program and would suggest you look at some of its creations on the kinemac web site. (Version 1.6) | |
| [ Reply ] | |
 | Feb 5 2008 |
GROOVEMACHINE SithLord, you can't blame the developer for not developing for such an old operating system. Most people now are either on Tiger or Leopard. If you're going to give him a 1 star review, don't just do it because he didn't develop it for your outdated system. Write a real review on the actual app, not how Panther can't run it, please. (Version 1.6) | |
| [ 1 Reply - Reply ] | |
Replies:
 | Sep 14 2008 |
ROY VAN DER WONING Tiger was released a mere 2 weeks before that review was posted. That hardly made Panther "outdated" at the time. (Version 1.6.6) | |
 | Sep 29 2005 |
ANONYMOUS This is a great program for animations and movie making as you can read its for G5 or G$ with last cards for video. The kwality is perfect!! (Version 0.8.0b) | |
| [ Reply ] | |
 | Aug 3 2005 |
SITHLORD If you have Tiger, you can click on the Download Now link. If you have Panther, go to the site and download the Panther version. (Version 0.6.2b) | |
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 | Jun 23 2005 |
ANONYMOUS Further to my comment below, the beta has now expired and AFAIK, there is no update on the website. (Version 0.3.8b) | |
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 | Jun 2 2005 |
ANONYMOUS As a C4D user, this is an interesting idea with interesting results. Makes good use of your gfx card. Over time, it would be good if they'll start to coax some of the other effects like fog, etc. Hopefully, the 0.36b designation means there'll be plenty of improvments to come. Speaking of which, if I can't buy the software, then you could at least remove the watermark and allow me to actually use the product. Minus points there. The only other unknown issue here is that there is no idea of price. This could be an excellent piece of shareware, or a full priced duck, dead in the water - remember, there's a lot of competition out there. (Version 0.3.6b) | |
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 | Dec 5 2005 |
SITHLORD If you still have OS 10.3.X Panther, don't bother with ANY of the links. The Panther link takes you to an expired beta and the Tiger link download refuses to run under Panther. Way to go, Kinemac. If you can't make a working demo for your product, how can I try it before I buy it? (Version 1.0) | |
| [ 1 Reply - Reply ] | |
Replies:
 | Jan 15 2007 |
HOLYPOLY Rubbish - how can you rate it if you couldn't try it? m0r0n (Version 1.5.1) | |
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