DESCRIPTION
Strata 3D CX... Have you ever wished that there was a 3D application that was as easy to use as Photoshop and had the precision of Illustrator? Strata 3D CX is the answer to your design needs with the ability to link to Photoshop files, import Illustrator art, and create photo-real images and animations. Add a new dimension to your work for illustration, design, web-ready graphics, animation and more. Don't make the mistake of buying a 3D tool that makes you change your design process - Strata 3D CX works like you do.
WHAT'S NEW
Version 6.1: Poly Editor:
- Added support for cut, copy and paste in the poly mesh editor.
- Added support for copying and pasting hard edges and vertices.
- "Connect" vertices will now connect two vertices that don't share a face.
- Cut/Copy/Paste notes: These functions are mode relative. If you cut/copy in vertex mode only the selected vertices will be cut/copied/pasted. In edge mode, only edges are cut/copied/pasted, and in face mode, only faces. You can cut/copy in the poly mesh editor and then paste into the main modeling window. This will create a new object with the cut/copied elements. Pasting a cut/copy of just edges or vertices won't be of much use outside of edit mode at the moment, they won't be displayed in the main modeling window. However, you can select the pasted edges or points using the project window, and then take the edges or points into edit mode.
- Paste notes: You can paste other object types into the poly mesh editor. They will be converted to a polymesh and pasted into the mesh being edited.
- Connect Vertices: To allow for building faces in the poly mesh editor, you can now select two vertices that don't share a face and connect them with an edge. You can then select a loop of edges and fill them to create a face.
Scripting:
- ScriptFX are now available: Bounce, Heartbeat, Rotate, Shake and Smooth Motion.
- ScriptFX notes: Some features that depend on animation paths may ignore the effect of ScriptFX, for example Align to Path, linked objects and Pixie Dust.
Subdivision:
- Added support for Subdivided UVs.
General:
- Fixed a bug that was hanging the rendering of a fountain model.
- Changed the default camera shutter speed to 1/8th sec.
- Fix for replicating and duplicating animated objects.
- Collada fixes for importing some models.
- Fixed a document file saving issue when the file is locked or not writable.
- Change to avoid crashing when closing/quitting a rendering.
- Fixed a bug when saving Quicktime formats with alpha when alpha wasn't selected to be rendered.
- Added an update checking mechanism.
- Made the OBJ importer more lenient. If a bad face, UV face or normal face are encountered they are ignored.
- Fix for incorrect texture color when importing a U3D (Enfold) file on PPC.
- Fix for loading files with boolean objects older than 5.0.
- Disabled project window snapping to other windows/palettes.
- Fixed a potential crasher in the FX shaders.
- Fixes for some thickness blowout issues.
- Fix for an infinite loop in metaballs.
- Fixes for normal relative function issues in poly edit mode.
- Fixes in the Minicad importer.
- Fixed the smooth slider crash in Import As 3D Mesh.
- Changed the camera backdrop to save as a linked file if the backdrop is animating.
- Turned off the camera up vector display for scripted paths.
- On the Mac, fixed the modeling window title bar for models which haven't been saved yet. Previously you could pull down a menu with a false path.
Bones:
- Fixed the UI display limit of 20 with multi-bone in the Bone OP. The maximum number of segments is 99.
- Fixed several crashes.
- Made a change to make selecting bones easier.
- Fixed a potential file corruption issue when saving a model with Bones.
- Fixed issue where an IK target couldn't be selected.
- Added support for displaying vertex assignments for the selected bone.
- Made it so that assigning a weight of zero will remove the selected vertices from the selected bone. To do this, select the vertices to remove, enter 0 in the weight field, and click "Add Selection".
Convert:
- Improved the welding of points when converting to polygon mesh.
Grids:
Hair:
- Fixed the hair shading bugs.
Image Texture:
- Fix for an infinite key time (animation) bug with the image texture dialog. This was causing files to not open after saving, giving an alert that the file was corrupt.
- Changed the bump slider range for 0 - 100% to 0 - 1000%.
Object Properties Palette:
- OP Texture Panel:
- Improved the handling of the texture palette zero size values. (INF size value issue).
- Fixed the scrolling behavior of the texture palette list view. It should retain the current scroll position as changes are made.
- Fix for the Object Properties palette not updating, if hidden, when a document is opened.
Particle FX:
- Fix for pre-rolling of particle effects (Fountain, etc.).
Project Window:
- Project Window - disallowed adding complexity attributes to lights and cameras.
- Added option key support for project windows previews. Hold down the option key to preview from the current time position.
Rendering:
- Fix for handling of very small objects in the raytracer. This avoids a particle fountain hang.
- Fix for a potential raytracer lockup on bad data.
- Fixed a raytrace rendering lockup.
- Fix for stereo renderings crashing.
Render Dialog:
- Fixed the rendering dialog percentage units issue with the constrain checkbox.
- Added a tool tip explaining the reason for a disabled alpha channel checkbox in the rendering dialog.
Text:
- Fix for text object font problems on Windows.
Mac OS X 10.6 (Snow Leopard):
- Fixed the convert button crasher that showed up on Mac OS X 10.6.
- Fixed the Mac OS X 10.6 movie playback problem.
REQUIREMENTS
Mac OS X 10.4 or later.
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