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DESCRIPTION

ControllerMate is a controller programming tool that allows custom functionality to be added to standard HID devices (joysticks, trackballs, gamepads, keyboards, and more)

Using a graphical interface and drag-and-drop editing, users can program controller buttons to perform complex keyboard and mouse sequences. Programming is accomplished using "building blocks". Each type of building block performs a different type of function. Building blocks can be individually configured and linked together to perform an endless variety of tasks.

Common programming tasks that can be performed with ControllerMate include:

  • Configuring controller buttons to act like individual keyboard keys
  • Configuring controller buttons to generate simple text
  • Configuring controller axes to act like mouse axes
  • Assigning an AppleScript to a controller button
  • Redefining keyboard keys
  • Assigning a custom acceleration curve to a mouse

WHAT'S NEW
Version 4.3.5:
  • [FIXED] Fixed a bug that prevented ControllerMate from properly interpreting an AppleScript that contains non-ASCII characters.
  • [FIXED] Fixed a bug that caused ControllerMate to become unresponsive when a Number Exchange building block was configured with certain values.
REQUIREMENTS
Mac OS X 10.3.9 or later.


SCREENSHOT

Developer:OrderedBytes, LLC
Downloads:8,868
  - Version d/l:659
Games:Gaming Tools & Utilities
License:Shareware
Date:27 May 2008
Platform:PPC/Intel
Price:$15.00
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ControllerMate User Reviews (10 posts)Write A Review
May 28 2008
*****

TAZINTOSH  Powerful application. You can control & program almost anything you want. The node UI, like Shake, QuartzComposer & others app. Possibilities are infinite.

A must have!

Btw, choosing Bezier lines by avoiding straight lines connections and deleting them by double-clicking (or pressing suppr) on it for example, would be cool for the futur. Sometimes, nodes alignment isn't perfect too.

Really great support.  (Version 4.3.5)

[ Reply ]
Mar 26 2008

CORPSECORPS  BTW, i've never had the background helper use an even noticeable amount of CPU.

And ControllerMate isn't just to give your mouse more functions. I've given my Cherry keyboard F13, F14, and F15 function keys, corrected the placement of alt/option & command/gui (i know, that's in prefs, also), caused the 'Num Lock' and 'Scroll Lock' LEDs to indicate things applicable to Mac, as well as restoring volume-up, volume-down, mute, and eject as Control+ numlock, keypad-/, keypad-*, and keypad--, respectively!

Simulated Eject responds MUCH faster than the Eject key on my old crud-catching Apple keyboard did.

I was even able to fix 2 problems i sometimes had when gaming with my Logitech MX620 mouse. Sometimes during heated play, when i would press the "Search" button (right next to the left mouse button), i'd accidentally press left-click also.

With ControllerMate, i programmed the two to be incapable of operating simultaneously.

Ditto for left scroll-wheel tilt and right-click. Easy to accidentally press the right mouse button when only intending to click left-tilt. Just programmed them not to function close together.

What other universal gadget driver will allow you to create a keyboard shortcut such as {command(left)-command(right)-option-F}, simulate keystrokes that don't exist on your particular keyboard, enable/disable parts of itself depending on which controllers are present, and what software is running?!

Amazing stuff can be done with this thingamajig! It's actually fun seeing what crazy things you can get it to do, and how it can make different devices interact.

Well worth $15!  (Version 4.3.4)

[ Reply ]
Mar 26 2008
*****

CORPSECORPS  Eh. So you can't set it up lickety-split like Steermouse or USB Overdrive.

But this thing is SERIOUSLY cool, and EXTREMELY versatile! It just takes a little time to get into it's groove.

Practically endless possibilities for making all kinds of gadgets do all kinds'a bizarre functions.

Tech support has been A+, too! Here's a Dev that actually listens to what people say!

I've only had it seriously choke once, whereat my system became completely oblivious to left (primary) mouse clicks. Had to restart the system and that would have had to be accomplished with the actual power button, had i not had my Wacom tablet to fall back on.

.

('Playability?' Reviews as a game?)

.  (Version 4.3.4)

[ Reply ]
Oct 25 2007
*****

BIMBLE  I love this software. The interface isn't as scary as it looks - if you poke around on the web site there are decent examples that make it clear how you can customize the interface. Yeah, it might take an hour to get comfortable with it, but it's entirely worth the time spent. It's very easy to use considering how powerful it can be.

Once you're used to it, the interface is quite intuitive. It's a cinch to set up events for buttons, tie them to scripts, set up conditionals, and all sorts of controller tweaking. I used it to set up my Logitech G15 keyboard in an afternoon to control iTunes from the media buttons, and to set up macros for the extra keys that would only be active when certain games are the frontmost application (and much of that time was spent looking up AppleScript controls for iTunes and deciding what macros I wanted to program).

It helps that the interface is set up to make it easy to find the controls you want and to test them. Hit a key and the matching controller set highlights in the list of controllers. Select a controller set to see all its contents, and you can hit that button again to get it in the list. Then drag that button out to your "page" (the controller flow), and attach actions and tests to it. The on/off buttons highlight when you do so to show you how the controls will activate.

On top of that, the developer is very responsive. He answers support emails quickly, and frequently answers questions on the application's forums. This program is worth every penny I spent on it and then some.  (Version 4.3.2)

[ Reply ]
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