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Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
Wesnoth has many different sagas waiting to be played out. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home.
200+ unit types. 16 races. 6 major factions. Hundreds of years of history. The world of Wesnoth is absolutely huge and limited only by your creativity - make your own custom units, compose your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to 8 friends - or strangers - and fight in epic multi-player fantasy battles.
Version 1.5.3: Terrain graphic rules for user-made add-ons are now loaded before
the core ones, making custom tiles look the same in-game as they did
in the editor in the previous release (1.5.2).
Editor2 is the new map editor developed by Ilor as the GSoC project. Editor2 is
a replacement of wesnoth_editor, the old_editor. Unlike the old editor, editor2
is compiled in the game executable. The old editor remains in its own
executable, both can safely coexist.
To build the game with the new editor, use scons with editor2=yes or an
equivalent option in the other build systems (--with-editor2). This option is
enabled by default. Remember that you need to build the game, not the editor
target -- wesnoth_editor is the largely unmodified old editor. If building
manually, you must define the USE_EDITOR symbol and add the editor2 sources to
the build. The USE_EDITOR2 symbol does not affect building of the old editor.
To start the new editor, launch wesnoth.exe and choose "Editor" in the title
menu, or use the -e or --editor command line option, i.e. "wesnoth -e". If this
fails and there is no "Editor" button, it means the game was compiled without
editor2 support.
We found a memory leak in the new widget code and the leak seems to be in a
library. We're looking into it. This leak causes Wesnoth to use quite some
memory after opening a few new dialogs. New dialogs are enabled with the
--new-widgets start switch, but are also used in the new editor (even without
the --new-widgets) switch. The only solution at the moment is to restart
Wesnoth.
Son of the Black-Eye has received a lot of bug-fixes, map changes and general
polish. As a result of the bigger changes the balance is probably a bit off:
later scenarios are likely to be easier than before. Playtesting and rebalancing
suggestions would be very welcome (the campaign is intended to remain a
challenging one).
Full voluminous release notes available here.
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| Battle for Wesnoth User Reviews (29 posts) | Write A Review |
 | Jul 18 2008 |
ZARN THE MAD The installer refuses to install to my HD. It claims I need at least Mac OS 10.4.4 to use the software. Since I have version 10.4.11 installed, I suspect that there is an error in the installer's configuration. And yes, it is an Intel machine (Mac Pro). :) (Version 1.5.2) | |
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 | Jul 30 2008 |
KELTIA I have the same problem with 1.5.2 & 10.4.11. My main gripe with this 1.5.x series is that while an installer is nice, 1. it has never been necessary before (the application can be installed as many others, with the mouse) and 2., more importantly, it is not relocatable anymore. Sorry, I hate applications that install themselves only in /Applications, I use /Users/Shared for third-party apps. This is seriously backward. (Version 1.5.2) | |
 | Apr 22 2008 |
PETER BALCON This is an outstanding example of a free, open-source game. In every aspect that really counts, it excels. The AI is extremely good, head and shoulders above many expensive strategy and fantasy RPGs. The 2D graphics have matured markedly since its earlier versions, and a lot of effort has gone into balancing the various creatures you can play and fight. Be warned, this game is not easy, and is extremely addictive! Regular saves will save a lot of grief! A very big well-done to the development team for this one. (Version 1.4.1) | |
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 | Mar 7 2008 |
PHILSH Most fun I've had in a RPG!!! (Version 1.4) | |
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 | Mar 7 2008 |
OZEAN I have to chime in with others here and tell you that this game has always been great fun. Playability is excellent and you can use different styles of play to accomplish your goals. In the recent versions, however, this game has also become very refined in terms of its user interface, the sounds and the music and practically all other aspects of the game. If you have at least a little fun with strategy games, you must try this one! (Version 1.4) | |
| [ 1 Reply - Reply ] | |
Replies:
 | Mar 7 2008 |
GAOSHAN You said it. This is really an outstanding example of this sort of application. It gets better and better as they move along in developing it. Development is consistent and steady, changes are always for the better, not for the bloat. I love this game! (Version 1.4) | |
 | Dec 5 2007 |
DOCEATMAC The very best open source game available. The only game I have ever played where you can create your own characters and storys in that easy way. Fun fun fun I LOVE IT. (Version 1.3.12a) | |
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 | May 19 2007 |
JOHN NOWAK One of the best open source games available. Very solid gameplay, although I think it could be just the slightest bit deeper. Nice, reserved graphics and sound as well. (Version 1.3.2) | |
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 | Nov 14 2006 |
GAOSHAN Oh, a quick tip/hint. If you are totally stuck on a certain level and cannot defeat the enemy, using a hex editor like HexEdit (available here on MacUpdate) pop open the saved game file (it will be in ~/Library/Preferences/Wesnoth/saves), do a search for the amount of gold you currently have and change the number to something greater. This will give you the boost you may need to get past a particularly sticky spot. I personally only do this when my adventure will be over because I cannot advance due to being overwhelmed by the enemy. (Version 1.1.12) | |
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 | Nov 14 2006 |
GAOSHAN What a fun game! This is my current game addiction and I highly recommend it to anyone who likes the fantasy genre. (Version 1.1.12) | |
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 | Sep 21 2006 |
NU3L A greatgame, a must for any wargamer lovers. Excellent playability, nice music, overall a must have freeware. (Version 1.1.9) | |
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 | Aug 28 2006 |
NOAH This game kicks my ass. Awesome work with the sound, efficient graphic work and challenging - yet simple gameplay. I enjoyed myself profusely. (Version 1.1.9) | |
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