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DESCRIPTION
Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 5,145,919 people from around the globe.

From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business.

You'll also be surrounded by the Creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell and trade with other residents.

The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world unit-of-trade, the Linden dollar, which can be converted to US dollars at several thriving online Linden Dollar exchanges.

Welcome to Second Life. We look forward to seeing you in-world.

Your first Basic account is FREE, and includes access to events, shopping, building, scripting- everything you can do in Second Life. After your first free Basic Account, each Additional Basic Account (known in-world as an "alt" account) costs a one-time fee of $9.95. A Premium Second Life account, starting at $9.95 a month, allows you to own land on which you can build, display, entertain and live.

View the QuickTime Trailer.

WHAT'S NEW
release notes not available currently
REQUIREMENTS
  • Mac OS X 10.3.9 or later
  • 1GHz G4 processor or better
  • 512MB of RAM
  • GeForce 2 or ATI Radeon 8500 graphics or better
  • Internet Connection: Broadband (DSL/Cable Modem/LAN)


SCREENSHOT

Developer:Linden Labs
Downloads:22,394
  - Version d/l:878
Games:Simulation
License:Demo
Date:02 Apr 2008
Platform:PPC/Intel
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    Second Life User Reviews (68 posts)Write A Review
    Nov 8 2007
    **...

    DREMWKR  The world just did not run very well, with lots of lag, to the point it was almost a futile effect to go anywhere of your own choosing. I experienced lots of freezes and "beachball" time. The concept is a good one, but how it is implemented on the server farm is really poor, it is like it was never thought through for scalablity, which is inexcusable considerating its purpose. Even in areas in which I am the only person in sight, the play is halting and just plain frustrating. It is clear some sponsors spent a ton of money in their world creation to bad trying to interact with it is so maddening, it generates Information Superhiway road rage.

    I do suggest everyone try it. It is the perfect lesson in how to screw up a virtual world. I get the nagging feeling its problems are built in and part and parcial in the code as well as a poorly designed and run server system (software AND hardware). Also that it is overhyped and oversold.

    While it maybe true that 5 million charatures may have been created on it, it is my est. that the number that regularly and actively uses it is about less by a magnitude of 10. No matter how much lipstick its promoters put on this pig, its still swine.  (Version 1.18.4.3)

    [ 2 Replies - Reply ]
    Feb 8 2007

    SIXTYK  You make a claim that it doesn't work and you are being reasonable.

    I make a claim that, in my experience with the program, it does work and I am being smug?

    Sure thing. Not everybody has to agree.  (Version 1.13.3.2)

    [ 2 Replies - Reply ]
    Jan 26 2007

    MACGURUTECH  As of January 2007 the second life grid is a mess of crap due to poor hardware server infrastructure that causes freezing and other problems that cause thje software to fail. That's a hopeless failure to keep up with user demand and it's irritating LOTS of people.  (Version 1.12.1.13)

    [ 2 Replies - Reply ]
    Dec 26 2006

    FVDG  Kernel Panics on Mac Pro Xeon 2.66 with standard NVIDIA card...  (Version 1.12.1.13)

    [ 3 Replies - Reply ]
    View all 68 posts >>