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DESCRIPTION
Angband is a freeware computer dungeon exploration game based ( loosely) on the books of J.R.R.Tolkien. You explore a very deep dungeon, kill monsters, try to equip yourself with the best weapons and armor you can find, and finally face Morgoth - "The Dark Enemy".
Angband has a very long history. It started 1990 as an improved and "Tolkienized" variant of Moria. Moria itself was created in 1985 and was inspired by Rogue (from the late 70s). Countless changes were introduced by many programmers on the way to the current versions of Angband.
Ben Harrison, the previous maintainer, cleaned up the source code and made it easy to enhance and port to the different computer systems. The clean, well commented and modular source is one of the reasons for its popularity and for the number of variants and other extensions available.
It's addictive, very addictive. Your REAL life will be influenced by playing! Don't say I didn't warn you! Angband was originally text-based, but graphical versions are now available for almost every computer system. Some Angband players still use the old ASCII-based graphics. There are even a few sound effects available for multimedia freaks ;-).
The original name "Angband" was created by J.R.R. Tolkien in the stories about "Middle Earth". Angband was a mighty fortified citadel originally constructed by Morgoth (Melkor) in the earliest days of the world as an outlying fortress to his northern stronghold of Utumno. Utumno was destroyed by the Valar, and Morgoth imprisoned in Valinor for three ages, but on his return to Middle-earth, he took Angband as the seat of his power, and raised the towers of Thangorodrim above its gates.
Angband was besieged by the Noldor during the early part of the First Age, but the Siege of Angband was broken at the Dagor Bragollach. It was finally destroyed by the forces of the Valar at the end of the First Age, in the War of the Wrath.
The details of the story can be found in J.R.R. Tolkien's book "The Silmarillion". You can also take a look at the entry for Angband in The Encyclopedia of Arda.
WHAT'S NEW
Version 3.1.1b: - (#29) Gold stolen by monsters is now stored in their inventory.
- (#33) Add BRAND_FIRE to oil flasks and torches.
- (#48) Improve the randart code a lot.
- (#63) Dynastic character numbering support
- (#328) 'lore' functions now write to subwindows when appropriate.
- (#343) Add autosave on level change.
- (#352) Probing now reveals attack and spell information.
- (#367) Prompt for which ring to replace when wearing two
- (#412) Monster list is no longer hallucination-proof.
- (#448) Heal spells now identical to potions of same name
- (#451) Fix inventory/equipment and message update in store.
- (#496) Give wands and staves EASY_KNOW, so they no longer need ID.
- (#521, #597, #635) Stop the slow launches and occasional non-launches on Windows.
- (#561) 'n', when used to fire missiles, no longer ignores confusion.
- (#562) Ego-items are now never squelched as "bad" or "average".
- (#572) Make ID-by-use more viable by making monsters summoned from player actions have less energy
- (#599) Above 18, stat drain and gain always works in intervals of 10 points
- (#613) Prevent {!*} prompting for harmless actions.
- (#637) Print messages when monsters crush or push past each other.
- (#639) Reset social status to original value with quickstart
- (#641) Fix Morgoth artifacts.
- (#645) Fix fail rate display wrt amnesia
- (#654) Allow pseudo to work whilst resting.
- (#661) Prompt for how many items to buy in a store now doesn't get the number in your pack wrong when there's > 99
- (#663) Numbers of summoned monsters now match singular/plural message text
- (#672) Fix Evenstar activation message.
- (#673) Fix description of Identify scrolls.
- (#676) Fixed character creation help.
- (#675) Fix graphics mode cloak tile bug
- (#677) Character history now in character dump
- (#679) Mages no longer get told they can learn more spells than they can
- (#680) Stop displaying two highscore entries for dead characters.
- (#682) Remove the autoroller
- (#683) Fix !Berserk Strength being unsellable.
- (#685) Scrolls of Create Trap now ID on use.
- (#688) Mages once more get a message when they can't learn new spells from a book.
- (#690) Item descriptions now take player speed into account.
- (#691) Make of Open Wounds similar to ther pval-less rings in that it doesn't need ID.
- (#694) Fix dropped rods recharging, and any other rod-related oddities.
- (#696) Put character name back onto the dump.
- (#698) Added '!' to 'R' prompt to rest until mana or hp are full.
- (#700) Stop running one square away from already-visible monsters
- (#705) Randart activation messages no longer refer to the original artifact.
- (#706) Number of blows on 'I'nspection screen should be correct now
- (#709) Don't display the wrong tile in graphics mode at detection boundaries
- (#711, #764) Fix descriptions of area-of-effect detection.
- (#712) Autoinscribe items in the first inventory slot.
- (#717) Make stat potions just a little bit more common.
- (#721) Searching bonuses are now displayed as a % increase to match the character screen.
- (#722) Fix spoilers and wizard mode cheat info not displaying magical abilities
- (#723) Fix support for playing in the terminal on OS X 10.4.
- (#724) Critical hit messages come after regular hit messages again.
- (#725) Remove Curse now removes all curses again.
- (#727) Targetting warns when out-of-range
- (#729) Random teleportation disturbs the player.
- (#730) Mention control+[ANU] in monster recall '/' prompt.
- (#733) Curse Weapon/Armour no longer blast your objects completely, they just curse them a bit.
- (#734) Stop displaying the store slot bought when purchasing.
- (#735) Remove weak pseudo-ID.
- (#740, partial #532) Color-code monster melee attacks by how dangerous they are to the current player.
- (#741) Stop generating spurious staircases under the player on recall/teleport.
- (#742) Mention tunnelling ability in item descriptions.
- (#745) Fix a monster movement bug where monster packs would try to "surround" the player without fo st checking that they weren't already.
- (#747) ui-birth.c needs to handle going directly from character sheet to sex prompt.
- (#748) Allow Rings of Delving to activate.
- (#754) Have a go at using a slightly cleverer pricing algorithm for combat gear.
- (#755) Fix pseudo-id of branded ammo, so already-known ammo doesn't get pseudo-ID'd.
- (#762) Alchemist's Gloves are now wearable by mages
- (#766) Scrolls of trap creation now longer crash in town.
- (#767) Hitpoint warning now accepts only numbers from 0-9.
- (#770) Fix item pickup energy inconsistencies.
- (#772) Display searching bonuses for rings of searching in object descriptions again
- (#773) General Store now restocks like other stores (e.g. more food will appear without you having to buy out all the food).
- (#774) Ego-items with random powers no longer get duplicate powers
- (#781) Remove the cap on potions of experience -- they always give 100k XP now.
- (#784) Stop dumping squelch settings with other options.
- (#792) Arriving on new levels is guaranteed to be safe
- (#799) Elessar and Evenstar now show the right recharge times.
- (#801) Inscriptions now shown properly in the home.
- (#813) Potions of Healing now do what the description says they do, not something much more powerful.
- (#814) Don't allow attacking when scared (rather than wasting a turn)
- (#830) Fix knowledge menu crash by initialising knowledge commands earlier
- (#839) Remove 12% of HP for ex-FORCE_MAXHP non-uniques
- (#848) Monster list shows in/out of LOS and asleep/awake
- (#849) Drop squelched items after ignoring them
- (#864) Stop autoinscriptions from overwriting manual inscriptions
- (#865) Weapon descriptions should no longer be too big for a 80x24 screen
- (#868) Rings of Escaping have more accurate description
- (#874) Update monster list when monsters wake up
- (#893) Auto-pickup is no longer disabled when hitpoints are low
- Fix bug with rods of treasure location needing ID.
- Fix birth_money so that in point-based it still gives you 500AU.
- Fix double-resist damage.
- Fix pluralisation of 'staves'.
- Fix artifact recharge times.
- Fix displaying the special rings in the object knowledge viewer.
- Fix randart saving/loading.
- Add Word of Recall status to the status line.
- Make teleport level work in ironman before DL 99, always moving downward.
- Allow use of the object knowledge menu for setting up item-kind squelch.
- Tone down the frequency of {excellent} items somewhat, and tweak {good} frequency.
- Tone down detection area a wee bit.
- Remove the 'K' command and instead put a prompt after the 'destroy' prompt.
- Weaken PDSM just a tad.
- Enchant Armour scrolls ID when reading them, not when they are successfully read.
- Tone down Troll Priest HP.
- Turn off show_flavors by default.
- Include critical damage in the object description's average display.
- Make Kavlax 'scary dark like Ancalagon'.
- Curses on jewelry only happen with negative-pval items. (temporary)
- Only wake monsters on attack if you're not "too afraid to attack".
- A few fixes to the visual editor on the knowledge screens.
- Add yeeks to the monster knowledge browser.
- Make the object knowledge list sort some items by sval rather than alphabetically.
- Items trying to be dropped on the floor now attempt to delete the oldest item on that grid that's been squelched.
REQUIREMENTS
Mac OS X 10.3.9 or later.
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| Angband User Reviews (11 posts) | Write A Review |
 | Jul 27 2009 |
KRIS BROWNE Amid the Rogue family of games, there are those descended of Nethack (which are direct Rogue descendants) and those descended of Moria. Of the Moria family, Angband is the most successful, most consistent, and to my mind most fun. While there are tilesets available to play with a modicum of graphics, I still always play text only. I know in my minds eye what the various creatures look like, and no game will ever match the resolution of my imagination, even if they might have superior framerates. (Version 3.1.1b) | |
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 | Jan 8 2009 |
NARGOT perfect osx port of angband. havn't had time to test stability however, due to the nature of the game i would hazard a guess that it would be fine. I'll play it for a while when i get time. To those who want a fast action paced graphics based game this is not for you. Those who love moria/anband this is for you. i have given 5 star review as angband as is a fantastic game and the 1 star reviews are complete rubbish. (Version 3.1b) | |
| [ 1 Reply - Reply ] | |
Replies:
 | Jan 16 2009 |
NARGOT stable currently level 33 without any hitch (Version 3.1b) | |
 | Jun 1 2007 |
FROSTY Seeing as some have totally misunderstood this genre of computer game and have therefore given it a very low rating because they thought there ought to be graphics in a 1.7mb download, I felt the need to give a positive review. I have played this game on and off for ten years. It is an extremely challenging game (for me) and will offer hours of gameplay if you like RPGs. I wish there was continued development on this game, but it seems that steam has run out of the project. I'm glad it was ported to OS X though. Thank you developer. Good job. (Version 3.0.5) | |
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 | Apr 24 2005 |
MAGSTA It was boring and needed some graphics. (Version 3.0.5) | |
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 | Jan 27 2005 |
LEGOLAS Most kids 15 and under would not like it maybe even 20 and under... personaly I will probably never play it again. :) THIS IS A TEXT ONLY GAME!! (Version 3.0.5) | |
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 | Jan 13 2005 |
MIKAL Excellent dungeons&adventure type of game for intelligent players that have imagination, persistence, skills, strategic thinking and ... ehem, courage :) Five stars ! (Version 3.0.5) | |
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 | Sep 3 2004 |
N. PARAMUS Very addictive and intelligent old school game. It is refreshing to play a game that doesn't rely on the latest video card or needs multi gigs of files. Unlike other games this one depends on the player for imagination. Much like reading a novel instead of watching the movie. To get the most out of the game, it is best to read the help files by typing '?'. (Version 3.0.5) | |
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 | Jun 13 2004 |
DES COURTNEY A more serious, less tougue-in-check game than NetHack, Angband is a classical "roguelike" game inspired by The Lord Of The Rings. While its dated "emacs" like interface will turn off many modern game players, the replay value and game depth puts most 3-D games to shame. (Version 3.0.5) | |
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 | Jun 13 2004 |
ANONYMOUS Note: this is not a game for idiots. Angband is a tremendously rich and enjoyable fantasy adventure game with a difficult-to-learn interface, more so for younger players who have never experienced a text-based or Apple II-style game. Some people love it, and some people don't get it. So try downloading Angband and figure out which one you are. (Version 3.0.5) | |
| [ Reply ] | |
 | Jun 12 2004 |
IAN MCCOWAN Had you bothered to read the readme or tried pressing "?" while playing (reasonably intuitive if you want help, I think), you might have found help files available in abundance. Angband's been around for 14 years, and for good reason; your inability or unwillingness to figure it out doesn't merit a one-star rating and probably reflects more on you than on the game. (Version 3.0.5) | |
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