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DESCRIPTION
Motion... Just drag and drop to send particles exploding through space. Swing cameras around an object with breathtaking ease. Apply new, realistic shadows and reflections with a click, and animate credit rolls in seconds. With Motion 4, it’s easier than ever to create astonishing 2D and 3D motion graphics.
WHAT'S NEW
Version 4.0.1: - Fixes issues that occur when using Depth of Field with an animated focal point.
- Addresses issues with text characters not being correctly displayed for languages that are not written from left to right.
- Fixes issues with image clipping, memory management, and image position that could occur with some third-party FxPlug filters.
REQUIREMENTS
- Mac OS X 10.5.6 or later
- Intel processor
- 1GB RAM
- 128MB ATI or NVIDIA graphics processor
| SCREENSHOT
OTHER PEOPLE SUGGEST No similar products suggested yetSuggest something else: |
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| Apple Motion User Reviews (20 posts) | Write A Review |
 | Nov 10 2005 |
KELLY It's interesting how many people tried to compare Motion to AE or go even as far to claim it's Better than AE. They are two complete separate and different tools aimed at similar minded users, but never made to compete, in my view. Saying that, after seeing it run on G5 with 9800XT, 256MB RAM, I can't deny the fact I was simply jealous! I've worked and continue to work on AE to earn my living, but I'd certainly want Motion side by side with AE. Motion fills the gap nicely which AE had left open for some time - realtime fun! (Version 2.0.1) | |
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 | Feb 13 2005 |
ANONYMOUS I've worked with After Effects, Combustion and Flame for years. Apple's Motion interface is clearly taken straight from Flame / Inferno and other Discreet products, so the lexicon is familiar for professionals. But to say that this product is anywhere near ready for professional use is a stretch. AE 6.5 is a far superior product, as is Combustion 3. Motion is buggy, and lacks numerous features when compared to competing products. The lack of time-remapping ability alone is confounding. 3rd party plugins? Good luck (at least with the ones worth having...trapcode, etc.). Wait until version 2.0. Maybe version 3. (Version 1.0.1) | |
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 | Dec 26 2004 |
B. LONG My best choice in 2004 so far: Motion. It fits perfect together with Final Cut 4.5 HD and DVD Studio 3.02 and it's so easy to create motion graphics effects, easier than ever before. The only downside, I had to get rid of the old G4s, but this will help me get rid of legacies which in the end tend to cost more than moving on to new Macs! And I guess 2005 every new Apple app will be CoreVideo and/or CoreGraphics enabled. Among the most appreciated features in Motion are particles, full 10 bit support, Excellent interface; interactive playback; great particle system; extremely powerful behavior mechanism and last but not least a great price!!! With its promise of real-time compositing, color correction, and a drag-and-drop interface—not to mention its $299 price—few programs have been as eagerly anticipated as Apple’s Motion 1.0. Video editors and motion-graphics pros wondered if Apple’s new product would provide an alternative to their current compositing application, be it Adobe After Effects 6.5, Discreet’s Combustion 3 (; September 2004), or Apple’s own Shake. The answer is no—the program is not an outright replacement for those far more expensive tools. But after using Motion for just a few days, you may be surprised at how much of your compositing and graphics workload you will choose to move to this excellent new contender. While Motion doesn’t provide any features that the competition doesn’t already handle, its combination of nearly real-time performance and a simple interface will cause animators, titlers, and compositors to take a serious look at its capabilities. The program is so tightly integrated with Final Cut Pro HD that video editors who have been looking for a more powerful titling tool than the one built into Final Cut will find an excellent solution in Motion. (Version 1.0.1) | |
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 | Dec 14 2004 |
JUAN IGNACIO CICCHITTI From Apple: "Download the Motion 1.0.1 update. To take your Motion projects even further, you can download free effects, including five filters and one generator. You can also download additional tutorials to help you get the most out of Motion." (Version 1.0.1) | |
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 | Dec 13 2004 |
DAVID BESADE Here is a couple tips for users with machines that are a bit long in the tooth. * Don't run Motion with Multiple Programs running, this will speed up the real time effects * Don't use 2 Screens on a Dual Head Video Card with 64MB of RAM or Less as this will affect your performance Adversely! * Have at LEAST 512MB of RAM * Pause the Live Real Time effects such as Particle Emitters while working to speed up your workflow. xlr8yourcube.com (Version 1.0.1) | |
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 | Dec 12 2004 |
JONATHAN Well, to say that Motion runs smoothly with 512 MB is a lie, not a white lie, but a big one. Mac OS X v.10.3 needs at least 512 MB for itself. (Windows XP is no different in this regard). And yes, it need a PowerMac Dual G5 to run fine and a good graphic card. Which one you need depends on which resolution you output. Working in a small resolution may work fine on a 17" PowerBook G4 (I have one and I am writing this on the PB G4 right now), but it's not the right environment to do any kind of motion graphics effects on Motion 1.01 unless you don't have a Dual G5 with a fast graphic card. And one last remark: you'll never again want to touch Adobe After Effects (not on the Mac and not on the PC), Really awesome it's in the combination with FCP 4.5 HD, DVD Studio Pro and the other apps of the Apple Production Suite. The best is to upgrade from any FCP version to the Apple Production Suite. And couldn't imagine to work without Motion. It's cool and it's addictive and it yields results unseen with any other app. Great, really awesome. (Version 1.0.1) | |
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Replies:
 | Dec 12 2004 |
ANONYMOUS "Mac OS X v.10.3 needs at least 512 MB for itself." You are out of your mind. I have 640 MB RAM in my iBook, I have at least 8 apps running constantly (Mail.app, Safari, iChat, Watson, RBrowser, GraphicConverter, CanCombineIcons, Frogblast... these are always running though I often launch others as well) in a work environment running 10.3.6 and I have never used all my RAM. Not once. And after a restart, OS X 10.3.6 uses 129 MB of RAM at idle. (Version 1.0.1) | |
 | Dec 12 2004 |
PSEUDO TASUKI OS X needs 512MB for itself? I'm running with 384 MB. I have Safari (at least half a dozen windows or tabs), Adium, Mail, NewsFire, iTunes, Terminal and SubEthaEdit open all the time. I don't get page-outs until I open something bloated like Fireworks. Though I would personally recommend more than 512 MB for Motion, the GPU matters more. (Version 1.0.1) | |
 | Dec 12 2004 |
ANONYMOUS Ignore all those comments "Need at least 2GB Ram" or "Needs dual G5". I'm running Motion in REALTIME on my PowerBook 17" 1.33 GHz with 512 MB ram. Off course it's not as fast if I am working in large projects but if my old PowerBook can work in realtime at most stuff then why do you need a Dual G5 with nVidia GeForce 6800 Bob? (Version 1.0.1) | |
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 | Dec 7 2004 |
ANONYMOUS Requires at least 2GB of Ram to runn smoothly. (Version 1.0.1) | |
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 | Dec 1 2004 |
BOB Buggy unreliable and will never begin to replace After Effects for a serious motion graphics artist. Also requires Dual g5 and $500 video card for even somewhat real time performance. Stay away until v2 is released or you will be frustrated beyond belief. (Version 1.0.1) | |
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