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DESCRIPTION
Fubar - The Game is a top-down, turn-based adventure game. You guide a team of hardcore soldiers on missions to rid the universe of the big, nasty, evil aliens. Sometimes the missions involve killing everything hostile that moves. Sometimes they need you to rescue something valuable. Sometimes you need to blow something up.
If you have seen movies like Aliens or Starship Troopers, this should be very familiar to you. If you haven't, go watch them already.
The Game is written with Java 2, so it works with most major operating systems. It is also free software, with source code available.
WHAT'S NEW
Version 150406: Several bug fixes improving stability and monster behaviours and the application wrapper is now Universal.
REQUIREMENTS
Mac OS X 10.3 or later with Java 1.4.
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| Fubar - The Game User Reviews (16 posts) | Write A Review |
 | Apr 20 2006 |
J0SH0 We're killing aliens here, not people. I'm sure once I saw an alien trying to take over earth or whatever die right in front of me, I'd be more than happy. As for the game, it's pretty decent and better than I thought. Even for running on Java, it's very nice. (Version 150406) | |
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 | Apr 17 2006 |
KILLER let's kill some aliens! there ! a monster ! KILL !!!!!!! once you see real people actually get killed in front of you then maybe you'll understand how stupid games like this really are. KILLKILLKILL !!!! (Version 150406) | |
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 | Oct 3 2005 |
MIKE Could you post a spreadsheet of character/ monster/ weapon stats? or even better: a promotion checklist. bty does experience and kills count for promotions? A way to allow promotions inside character creations at the expense of points would be cool too. (Version 280905) | |
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 | Oct 3 2005 |
VIRTU I have resisted writing such documents for a long time since I feel they would make it too easy to make the team overtly powerful. However, I can give a few pointers. There are several attributes that contribute to getting promotions. Leadership, basic military training and morale are among them, but even very high engineering and first aid can grant you a honorary rank of lieutenant. Promotions are never automatic, though. First, you need to succeed in a mission. Second, you need to have high enough attributes AND up to 15 or so free, unassigned attribute (experience) points available. Finally, the character needs some Luck. (Version 280905) | |
 | Feb 25 2005 |
ANONYMOUS Finally!!!!! A GREAT GAME. This game has a whole lot of levels AND you can add your own. Your players get more and more experianced and you can blow more things up. Great, fun, and CHANLENGING game AND its FREE. (Version 150204) | |
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 | Dec 1 2004 |
STEVE STILL Still play this one once a month or so. It would be cool if there was a new update. If you haven't tried it yet, give it a shot. I don't know if any more updates are planned but we're holding out hope! (Version 150204) | |
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 | Dec 3 2004 |
VIRTU When I have time, when I have time... (Version 150204) | |
 | Aug 13 2004 |
STEVE STILL I still enjoy this game and am looking forward to more updates. I would really like to see some missions with ALOT more enemies as my experienced group is not finding much of a challenge. Virtu, can a SGT advance to LT? If so, how? Thanks for the great game! (Version 150204) | |
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 | Aug 14 2004 |
V Sergeants can indeed get promoted to lieutenants. You need at least level 7 in leadership, and ten or more FREE attribute points available, as well as some Luck. Unfortunately I haven't had much time to work on the game lately, and cannot guess when the next update will be. Of course, adding new missions with more enemies would be relatively easy. (Version 150204) | |
 | Mar 18 2004 |
ANONYMOUS Good game but boring to me (Version 150204) | |
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 | Feb 2 2004 |
N/A well it good game (Version 17092003) | |
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 | Dec 28 2003 |
PATRICK this is a very fun game...works well with X...a work in progress, but very soild... (Version 17092003) | |
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 | Oct 14 2003 |
Steve Still: You should be able to get the flame thrower when your leader is a captain. However, it is such as expensive weapon you will have to decrease the number of assault rifles in the team. This issue didn't show up until I added the persistent mission teams because earlier, the soldiers automatically got assigned the best weapon available when you selected them. I will probably add some visual feedback on the available equipment points. The reason for the weapon limits is balance, obviously. You don't want five guys with heavy weapons running around killing helpless monsters. Another point is that the heavy weapons are HEAVY, and limit the number of action points your soldiers have. Thus you will need higher motivation, training, and leadership to compensate. These attributes, incidentally, also have a large role in getting promotions, although other attributes such as luck matter, too. Finally, the rules are still being tweaked, so if you really think the progress is too slow, I can increase the amount of experience the soldiers get on a mission. But that would probably need to be balanced by making the enemies somewhat more deadly, too... ;) (Version 17092003) | |
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