BattleZone was originally an arcade game in the early 80's. It uses wireframe 3D graphics to simulate tank-vs-tank battle. A Fortran version was written by Justin S Revenaugh (MIT/86). This was ported to C and the X Window System by Todd W. Mummert (CMU/90) in 1990.
In porting BattleZone to MacOSX, we have subsituted the Cocoa Framework where the X Window System had been used. Of course, you can still build and run the original X Window version of the game on MacOSX using XFree86 (if you are something of a Unix weenie).
Been waiting for somebody to make an OS X version of this. i certainly hope this isn't anywhere close to a final version.
The sound bears no resemblance to the original game and it was an important aspect. Can this thing's current sounds even be considered sounds?
One of the main parts of the original game was making precise snappy direction changes. The steering responds horridly slowly, and worse, it accelerates! I'd like to see someone try to drive a car set up like that.
How about a traditional two lever (4 key or 2 joysticks) steering mechanism? i.e. both up for forward; one up to turn slowly, edging forward; one down to turn slowly, edging back; one up, one down to rotate in place; both down for reverse.
In the late '80s i played a virtually flawless version on an Apple II clone, and _this_ is it for the latest and greatest system?
I really do like where it's headed but it's got a _long_ way to go.
Guess it's MacMame for now.
Keep it coming!
[Version 0.8]
Anonymousreviewed on 08 May 2003
Though their server is down, I can speak of an older version. It is a good game, just as much fun as the original arcade game. Wait until he can repost or post a mirror, then get the game.
[Version 0.8]
Anonymousreviewed on 08 May 2003
Their website is up 9although very slow to load), but the FTP seems down.
[Version 0.8]
Anonymousreviewed on 08 Nov 2002
amazing
[Version 0.7]
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BattleZone was originally an arcade game in the early 80's. It uses wireframe 3D graphics to simulate tank-vs-tank battle. A Fortran version was written by Justin S Revenaugh (MIT/86). This was ported to C and the X Window System by Todd W. Mummert (CMU/90) in 1990.
In porting BattleZone to MacOSX, we have subsituted the Cocoa Framework where the X Window System had been used. Of course, you can still build and run the original X Window version of the game on MacOSX using XFree86 (if you are something of a Unix weenie).
Anonymous reviewed on 08 Apr 2005
I wish this hadn't been abandoned!
I would still like a good Battlezone.
+1
Anonymous reviewed on 11 May 2003
The sound bears no resemblance to the original game and it was an important aspect. Can this thing's current sounds even be considered sounds?
One of the main parts of the original game was making precise snappy direction changes. The steering responds horridly slowly, and worse, it accelerates! I'd like to see someone try to drive a car set up like that.
How about a traditional two lever (4 key or 2 joysticks) steering mechanism? i.e. both up for forward; one up to turn slowly, edging forward; one down to turn slowly, edging back; one up, one down to rotate in place; both down for reverse.
In the late '80s i played a virtually flawless version on an Apple II clone, and _this_ is it for the latest and greatest system?
I really do like where it's headed but it's got a _long_ way to go.
Guess it's MacMame for now.
Keep it coming!
Anonymous reviewed on 08 May 2003
Anonymous reviewed on 08 May 2003
Anonymous reviewed on 08 Nov 2002