A Long Way Home is a physics-based action puzzler. You have been stranded 100 light years from Earth, can you survive the long way home?
After a catestrophic ship explosion, you must make your way home 1 light year at a time. Encounter exploding asteroids, teleporting dark matter, comets and more on your epic journey home.
A Long Way Home is a action / physics / puzzle game set in space. Making you way through 100 levels across 10 stages you must jump from asteroid to asteroid collecting enough dark matter to open a portal to the next
What's New
Version 1.3:
Fixed the Rate this App link
Removed the onscreen controls
Requirements
Intel, Mac OS X 10.6.6 or later
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This looks to be a worthwhile app, but as always, we'd love it if developers who use the App Store would take a cue from other programmers, like Russell over at SweetP Productions (Cookie), and provide a demo which can be downloaded at the developers site, for trial, prior to purchase.
Mac developers have been doing this with their wares for some fifteen plus years, with great success I might add.
I know you guys are feeling the pinch in sales, because I have many developers confide this to me.
Take the hint: provide a test drive, before asking us to buy the car.
It's not the $1 here or the $4.99 there:
It's all of them added up over time that keeps many of us from availing ourselves of your programs, especially when we can't try them out first.
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A Long Way Home is a physics-based action puzzler. You have been stranded 100 light years from Earth, can you survive the long way home?
After a catestrophic ship explosion, you must make your way home 1 light year at a time. Encounter exploding asteroids, teleporting dark matter, comets and more on your epic journey home.
A Long Way Home is a action / physics / puzzle game set in space. Making you way through 100 levels across 10 stages you must jump from asteroid to asteroid collecting enough dark matter to open a portal to the next level.
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Mac developers have been doing this with their wares for some fifteen plus years, with great success I might add.
I know you guys are feeling the pinch in sales, because I have many developers confide this to me.
Take the hint: provide a test drive, before asking us to buy the car.
It's not the $1 here or the $4.99 there:
It's all of them added up over time that keeps many of us from availing ourselves of your programs, especially when we can't try them out first.
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+9
I fully support shareware and A Long Way Home sounds enticing, but most people don't want to buy everything that comes out without a trial run.