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SpriteHelper is a texture editor and a polygon shape creator for Box2D / Chipmunk Physic Engines. It automatically selects the bounding boxes of your sprites and saves the information for you, like uv, sprite position in image, rectangle dimensions. Most off all, it lets you create polygon shapes for Box2D and Chipmunk libraries.

You can generate code for Cocos2D and AndEngine for Android (next update will add support for CORONA). Ideal for games but it can be used with any graphic project.

For Cocos2D you just select which physic engine you want to use (Box2d or Chipmunk).

For AndEngine is as easy as more...

What's New

Version 1.8.307:

  • Various bug fixes and improvements

Requirements

  • OS X 10.6 or later

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Details

Downloads 2,353
Version Downloads 203
License Demo
Date 20 May 2013
Platform Intel 64 / OS X / Intel 32
Price $16.99
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