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SpriteHelper is a texture editor and a polygon shape creator for Box2D / Chipmunk Physic Engines. It automatically selects the bounding boxes of your sprites and saves the information for you, like uv, sprite position in image, rectangle dimensions. Most off all, it lets you create polygon shapes for Box2D and Chipmunk libraries.

You can generate code for Cocos2D and AndEngine for Android (next update will add support for CORONA). Ideal for games but it can be used with any graphic project.

For Cocos2D you just select which physic engine you want to use (Box2d or Chipmunk).

For AndEngine is as easy as more...

What's New

Version 1.8.307:
  • Various bug fixes and improvements


OS X 10.6 or later

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SpriteHelper User Discussion

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Yubben Member IconReview+23

The developers never reply to their emails. I contacted them Three times, and I never heard from them! I will change my rating once they reply to me.

Reply4 replies
Version 1.7.5

You can't change a rating on MacUpdate.
This is not the AppStore. Useless threats like this are unappreciated, and unwelcome.
Get out. Never come back.


@timi, are you kidding me? When we take a look at your profile, your average rating is One star and half! Bogdan Vladu, the developper of this application never replied to any of my emails to solve problems. It's unprofessional!



There's no need for that kind of hostility. Please communicate with other members in a level-headed, diplomatic way.


Thanks for leaving feedback. I can adjust or remove your comment in the future if you decide to do so.


I don't know exactly what methods you used to get in contact with me but i never got anything from you. I reply to all emails and forum posts. If you used an unofficial way of contacting me then i'm sorry, but i cannot cover everything. There is a contact page on the website and a forum.

user icon+19
Version 1.8.306
> 3 2


Current Version (1.x)


Downloads 2,328
Version Downloads 178
License Demo
Date 20 May 2013
Platform Intel 64 / OS X / Intel 32
Price $16.99
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