smallOpenGL FPS Bench is an OpenGL Benchmark with two scenes showing fps counter + min/max FPS values. The app uses irrlicht engine and franklin3D Engine.
FPS of 9600 GT are shown as reference.
For other FPS results visit the product forum thread.
Happy Benching!
What's New
Version 1.3.1:
updated franklin3D/irrlicht engine
minor gui changes
updated reference to 9600 GT : OS X 10.6.5 give 30 FPS (8%) more in Scene1 / Scene 2 unchanged FPS compared to 10.6.4
Requirements
Intel, Mac OS X 10.5.8 or later.
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Just ran v. 1.3.1 and get the same blank screen whilst it's pushing fps numbers. 27" iMac i7 w/ATI Radeon HD 4850 GPU. OpenGL Extensions Viewer works like a champ.
Users with slow gpus like 9400M or even worst GMA950 should use (already uploaded) V1.2
In this case, slow gpu, the Min FPS counter was wrong (too high). V1.2 should fix that.
All I get is a blank window with a title bar showing changing fps, min, and max fps. No picture at all after three minutes; whereas, OpenGL Extension Viewer shows nice rotating cubes. Am I missing something?
I have the same iMac with 8 Gb Ram and everything runs fine.
Both scenes are running well in all the available resolutions.
The only difference is that I'm running 10.6.5!
OpenGL 2.1 is complete in 10.6.5 but not in 10.6.4!
The Graphic Card is normally a ATI Radeon HD 4850 with 512 Mb VRam.
Thanks to Doctor_mac for report of working on iMac.
Whats your FPS in Scene1/2 if you run 1024x768 size (good for compare to others / referenced 9600GT) ?
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smallOpenGL FPS Bench is an OpenGL Benchmark with two scenes showing fps counter + min/max FPS values. The app uses irrlicht engine and franklin3D Engine.
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11/11/10 7:45:53 PM [0x0-0xe00e0].smallOpenGL FPS Bench[5194] Could not open file of texture: dwarf2.jpg
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Do you see some App related messages (errors) in the console (all messages) ?
Thanks
+17
I ask becasue same iMac Modell reported that it runs with 10.6.5 (look comments)
Thanks
+42
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000020
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Model: iMac11,1, BootROM IM111.0034.B02, 4 processors, Intel Core i7, 2.8 GHz, 4 GB, SMC 1.54f36
Graphics: ATI Radeon HD 4850, ATI Radeon HD 4850, PCIe, 512 MB
In this case, slow gpu, the Min FPS counter was wrong (too high). V1.2 should fix that.
+17
+17
27" iMac i7 w/12 GB RAM & Mac OS X 10.6.4
+1
+62
Both scenes are running well in all the available resolutions.
The only difference is that I'm running 10.6.5!
OpenGL 2.1 is complete in 10.6.5 but not in 10.6.4!
The Graphic Card is normally a ATI Radeon HD 4850 with 512 Mb VRam.
Sincerely.
Whats your FPS in Scene1/2 if you run 1024x768 size (good for compare to others / referenced 9600GT) ?