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StarFire lets you encode your favorite video files to iPod, iPhone, iPad, AppleTV and PlayStation 3. It also lets you export to various format like MPEG-2, MPEG-4, H.264, DivX, FLV and DV.

What's New

Version 1.25:
  • Fix a crash under Mac OS X 10.6 Snow Leopard

Requirements

  • OS X 10.6.6 or later
  • Core Image compatible graphic card

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StarFire User Discussion

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jhansen.mail@gmail.com Member IconReview+1
jhansen.mail@gmail.com
+1

I like this program A LOT! Fast, easy, and light. The UI is a little "old" looking or appears a bit "amateur" at first glance...BUT DON'T LET THAT FOOL YOU! I'LL TAKE SPEED, RELIABILITY, AND FLAWLESS OUTPUT over silly animations and needless CPU sucking eye-candy ANYDAY.

Also, two quick questions for anyone who is REALLY knowledgeable about Mac video transcoding.

1. Is this program also compatible with the Elgato Turbo HD.264 USB stick for transcoding acceleration? I know there are a bunch of 3rd party vendors that this works with...I'm just not sure if the technology used in this jives with the USB stick.

2. Are my output videos optimized to use the GPU for playback automatically? If I encode something for AppleTV...but sometimes play it on my laptop, is my MB Pro using the GPU to save the juice...or is it all CPU?

Thanks to anyone who has some answers!

Reply1 reply
Version 1.23
(Developer)
+0

StarFire use GPU for playing video in StarFire, it also use GPU when using color correction and denoise settings. Rescale of video is also made on the GPU and subtitles are also using GPU.

For encoding, StarFire use GPU for some operation like rescale, color convertion, subtitles, color correction, denoise.

With nVidia cards OpenCL is used for some technical operation, with AMD these operations are made on the CPU using multicore.

With some kind of video file QuickTime is used for decoding using the corresponding codec of your video file, when QuickTime cannot read the video file, ffmpeg is used for decoding then images are send to the GPU for processing.

Elgato Turbo HD.264 is not used because encoding is made by ffmpeg not by QuickTime. QuickTime is only used to decode video source file and produce images for ffmpeg.

When encoded video file are played on iDevice, GPU is used, I think only with H.264. I don't know if MPEG-4 can use GPU for playback on iDevice.

If you have any question, please send me an E-Mail using the Send Bug Report feature in StarFire.

Thanks

Mitch_de Member IconReview+169
Mitch_de
+1

After using it for some months, SF getting real good.
Also beside SQUEEZE 7 (uses Cuda) , one of the only video apps, that uses the GPU for the preencoding / encoding process.
"Core Image, Core Video, OpenGL, Grand Central and Open CL" is used in that app.
price is OK

Reply0 replies
Version 1.23
Sch8mid Member IconComment+3
Sch8mid
+3

pas de problèmes ici
Ca c `est un progrès
test avec un nouveau ATI HD 5770 (OSX 10.6.4 /64)
la vitesse d`encoding est impressionnante
Quality d`image aussi
720p 8Mbit H.264 > 1 Mbit 40fr./sec
________

no problems her
a progress without any doubt
test with a new ATI HD 5770(OSX 10.6.4/64)
encoding speed is impressive
picture quality as well
720p 8mbit H.264 > 1 Mbit 40fr./sec
________

keine probleme hier
ohne zweifel ein fortschritt
test mit einer neuen ATI HD 5770 (OSX 10.6.4/64)
encoding speed ist beeindruckend
auch die bildqualität
720p 8 Mbit H.264 > 1 Mbit 40fr./sec


CHAPEAU !

best
armin

Reply0 replies
Version 1.11
Kernelpanic Member IconComment+14
Kernelpanic
+0

What's up with iPad export?! When you click export to iPad it's the same dialog and settings as with Export for iPod. Don't confuse the two, they are different devices, you know! At least screenwise

Reply1 reply
Version 1.10
(Developer)
+0

It seem's to be a bug in the English localization.
Will be fixed for future release.

OSX-FTW! Member IconComment+222
OSX-FTW!
+0

Can't load an ISO? Really can't use it if that's the case. Looks promising though. :.\

Reply0 replies
Version 1.02
Mitch_de Member IconComment+169
Mitch_de
+2

Great dev, that uses also newest technologies like OpenCL and GDC !
But confusing is that App is listed as Universal Binary and 10.5 ?!
Is GDC+OpenCL support removed since 1.0 Version or uses that (GDX+OpenCL beside CoreImage) on 10.6 (Intel) Systems.
THANKS !

Reply2 replies
Version 1.01
Mitch_de
+0

Sorry for typo: i meanded GCD = Grand Central Dispatch = even better Multithreading on OS X 10.6

(Developer)
+1

The Decoder of StarFire which use OpenCL and Grand Central is included in the bundle of StarFire in two versions (one optimized for Snow and the other for Leo).

It's the solution to provide an application which is also compatible with 10.5, but in this case the benefit of GCD and OpenCL cannot be used.

Pippin Member IconComment+2
Pippin
+0

Every time I try to open the app I get EXC_BAD_ACCESS (SIGSEGV)
KERN_INVALID_ADDRESS

Reply3 replies
Version 1.01
(Developer)
+1

Please send me a bug report by mail, go to my website www.moviegate.net.

I will fix this issue when I obtain the necessary informations.
Thanks

Mitch_de
+1

No probs here on 64 Bit CPU C2D, Mac OS X 10.6 with Nvidia 8800GTX (hackintosh ;) )
OpenGL Monitor shows much usage of GPU for doing decode+filtering - NICE !

Pippin
+1

Problem resolved with rapid response of the developer.
Thanks

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> 5 2

Ratings

Overall
(2)
Current Version (1.x)
(2)

Details

Downloads 23,530
Version Downloads 19,640
License Commercial
Date 31 Oct 2011
Platform OS X / Intel 32
Price $6.99