SBArt is a design support tool to create an abstract 2D CG image based on artificial selection, which was originally proposed as Artificial Evolution by Mr. Karl Sims.
Version 4 is a full revision of the previous version, that takes advantage of graphic processor unit by compiling each genotype into a program of Core Image Kernel languange. This innovation enabled breeding an abstract movie in realtime.
What's New
Version 4.3.7:
Settings of the duration for animations became configurable to be synchronized to the same values between the small views and the large views.
An option for the sound effect "Low Pitch" was changed to "Octave Shift Mix." The pitches of sound sources are modified scattering in a wide range. The user is allowed to specify the ratio of mixing between the original pitches and modified pitches.
Some bugs were fixed.
Version 4.3.7:
Settings of the duration for animations became configurable to be synchronized to the same values between the small views and the large views.
An option for the sound effect "Low Pitch" was changed to "Octave Shift Mix." The pitches of sound sources are modified scattering in a wide range. The user is allowed to specify the ratio of mixing between the original pitches and more...
I find it a little confusing to use and I never quite know what I am going to end up with as my end product. I suppose despite that it does make making true ugly images a little easier and with more practice they will get uglier more quickly. Do not expect fine art or subtlety.
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SBArt is a design support tool to create an abstract 2D CG image based on artificial selection, which was originally proposed as Artificial Evolution by Mr. Karl Sims.
Version 4 is a full revision of the previous version, that takes advantage of graphic processor unit by compiling each genotype into a program of Core Image Kernel languange. This innovation enabled breeding an abstract movie in realtime.
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But you know.... the world needs ugliness too.
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