Why would you want to do this? Because of the iPhone's high-resolution screen, Apple's iPhone simulator may use an area on your Mac's display that's far larger than an actual iPhone.
This makes designing and testing user interfaces troublesome. Software that's easy to use with a magnified screen and the precision of a mouse can be near impossible to use on the actual device. PhoneFinger puts things in perspective and reveals hidden usability problems.
- Fixed crash that occurred on newer MacBooks with multi-touch trackpads.
- Mac OS X 10.5 or later Does not require developer tools or iPhone SDK.