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cfxr
cfxr 0.2.1
Your rating: Now say why...

(2) 5

Add basic sound effects to games.   Free
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    756 KB
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    Third Cog Software
cfxr is a Mac port of DrPetter's sfxr. In his own words: Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this.

There already was a Mac port, but I felt a sudden urge to make one with a native Mac UI, add some proper save/load, and learn Core Data and Bindings while at it. My version's called cfxr (as in "Cocoa sfxr").

Note that I'm not the author of sfxr, I've just
What's New
Version 0.2.1:
  • Fixed choppy sound under Mac OS X 10.7 Lion.
  • Dropped PPC support since development tools don't support it anymore.
Requirements
Intel, Mac OS X 10.5 or later






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cfxr User Discussion (Write a Review)
ver. 0.x:
(2)
Your rating: Now say why...
Overall:
(2)

sort: smiles | time
burypromote
+2

+2
Rob123 commented on 28 Dec 2009
Nice interface and functionality.
Fun to play with all the sliders.
It is possible to make very quick 'noises' for samples with this little tool.
Thanks for the Mac porting.
[Version 0.1.5]


burypromote
+2

+41

itistoday reviewed on 03 Sep 2009
Oh man this is awesome! Very fun to play with. I'm not making any games right now but I can see how this would be incredibly useful. Thanks for making it!
[Version 0.1.5]


There are currently no troubleshooting comments. If you are experiencing a problem with this app, please post a comment.


+1

Jetfiredx rated on 28 Aug 2011

[Version 0.2.1]


Downloads:1,651
Version Downloads:363
Type:Multimedia & Design : Audio
License:Free
Date:28 Aug 2011
Platform:Intel
Price:Free0.00
Overall (Version 0.x):
Features:
Ease of Use:
Value:
Stability:
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cfxr is a Mac port of DrPetter's sfxr. In his own words:
Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this.


There already was a Mac port, but I felt a sudden urge to make one with a native Mac UI, add some proper save/load, and learn Core Data and Bindings while at it. My version's called cfxr (as in "Cocoa sfxr").

Note that I'm not the author of sfxr, I've just ported it. (See also: my announcement blog post)
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