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(1)


| Downloads:48,069 |
| Version Downloads:9,536 |
| Type:Development : Libraries |
| License:Free |
| Date:19 Jul 2010 |
| Platform:iPhone |
| Price:Free |
Overall (Version 4.x):![]() ![]() ![]() ![]() ![]() |
Features:![]() ![]() ![]() ![]() ![]() |
Ease of Use:![]() ![]() ![]() ![]() ![]() |
Value:![]() ![]() ![]() ![]() ![]() |
Stability:![]() ![]() ![]() ![]() ![]() |
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Voice Memos.
Con: Search is still inadequate! The third generation of the iPhone OS and you still cannot search the Notes field in Contacts. A first gen Palm PDA had this functionality. Really inexcusable for a product of this caliber. Wouldn't be as bad if you could search the Notes field in MobileMe. But MobileMe search does not offer that capability either.
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donmontalvo reviewed on 18 Jun 2009
Don Montalvo
Coppell, TX
+11
Everything shown previously works like a charm. Great upgrade.
Keep the good work.
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Like running PearPC inside Virtual PC.
Also, because even dual G5s are horribly slow compared to most intel hardware (save the original core solo mini).
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...get over it
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Just install this software on a Powermac G5 and you will have much chance that it will work just fine.
If you want to be sure that the iPhone SDK is installed, performe a manual installation (package after package).
BTW: Aspen Simulater is running just fine on my G5 PM ;)
Oh, and PPC is not DEAD. It's still alive and kicking. I know because I'm a PRO beta tester and I'm also writing some code in my free time. Leopard is running great on a PPC based Mac. Games and OpenGL apps too.
I run Halo with 60+ fps average and Doom3 benchmarks (with a optimized AutoExec.cfg file) are great in native resulation (1680x1050) and high quality (57fps). Much higher then the average Intel Mac!
UT2K4 tops 500fps...
So don't talk about PPC is dead when the latest OS is running on it and when 95% of the software is still Universal.
Greetz
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I don't have an iPhone or plan on developing iPhone apps right now, but it's nice to know that there's a solution.
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Step 1 :
The iPhone SDK comes in a .dmg image file, which is read only, since we are going to write to it in Step 2, the first thing we do is convert it to a read/write image. To convert the .dmg file launch Disk Utility, pick File->Open Disk Image, and chose the SDKs dmg file. Now click on "Convert" on the Top of the utility. The Dialogue which opens will say "Image Format: Compressed" -> which we set to "Read/Write" the other box (encryption) we leave alone. Chose a target where you want it saved and press save. Disk Utility will now take its time and decompress the image to another (uncompressed, read/write) image.
Step 2 :
Mount the Image by doubleclick on it, but do not start the SDK installation yet. You should be able to open /Volumes/iPhone SDK/iPhone SDK.mpkg/Contents/iPhoneSDK.dist in your favorite text-editor now. What we are going todo now is make sure that a few checks Apple build in return true, even if they fail. For that search the functions: agreedToSLA and SDKPresent and make sure they return "true" under all circumstances. (if you do not know what that means, what exactly are you going to use the SDK for again? ;)
Step 3 :
Start the Installer, contained in the image. Happy Installing.
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now for installing on a tiger machine, there is a way to trick the installer into thinking that your machine is a leopard machine, as of right now I don't think I am going to say because when you click "Install" in just says the install failed, and it can do bad stuff to the system if you are not careful.
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I don't really trust this feature, though. If you edit a note on both the Mac and the iPhone, it just overwrites the phone's version when you sync. It doesn't alert you that there's a conflict.
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