Penumbra: Overture... Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment. Until, that is, he receives a letter from a dead man.
Philip's father left before he was born, taking his reasons with him. Now, here he is, opening up the door from beyond the grave. That door leads to more questions, and those questions lead to Greenland. Philip follows the clues - they're all he has left.
On leaving the final signs of human
What's New
Version 1.0.3:
Applied various feedback from Beta
Re Organized Disk Image
sync to windows 1.0.3 release
Fix ATI HD card issues
Fix ATI issues
Fix Leopard Crashes
Restructure Preferences directory slightly
Requirements
PPC / Intel, 1.5Ghz+, Mac OS X 10.4 or later, Radeon 9600/GeForce 4 or better (GeForce4MX not supported).
Worst adventure game I'ver ever seen. After hours of darkness you get killed by a dog and the only thing you can do is fluttering around with your mouse defenselessly. Pure waste of time.
Terrific game -- with an easier level for those of us who are completely uncoordinated when it comes to computerized battle. I still have difficulty killing the dogs but if I get on a box, they can't reach me and that gives me more opportunity to swing my hammer at them. (Every once in a while, I get a hit ;o) For others, there are much more advanced levels.
In as much as this game brings a dimension of problem solving and thinking to the game table, I would love it if they would create a game that ONLY required thinking -- like allowing us to use the beef jerky to distract the dogs, or something like that? There's a large world of intelligent but uncoordinated individuals (like me) who would adore that!
Please write to me if you know of a way to get around the necessity for hand-to-hand combat with the beasties. I would be most grateful.
A young-at-heart-but oh-so-uncoordinated grandmother :o)
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Penumbra: Overture... Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment. Until, that is, he receives a letter from a dead man.
Philip's father left before he was born, taking his reasons with him. Now, here he is, opening up the door from beyond the grave. That door leads to more questions, and those questions lead to Greenland. Philip follows the clues - they're all he has left.
On leaving the final signs of human civilization behind him, in search of the location mentioned in his father's ambiguous notes, Philip wonders if he's left some part of his humanity behind as well. Soon, that will be the least of his fears.
Now, Philip needs your help. He's found an inexplicable metal hatch, in the middle of a frozen wasteland. Inside, is something yet more unfathomable.
-1
+10
Zeebie reviewed on 10 Jan 2010
-1
+95
+1
+1
schreinon reviewed on 17 Feb 2008
In as much as this game brings a dimension of problem solving and thinking to the game table, I would love it if they would create a game that ONLY required thinking -- like allowing us to use the beef jerky to distract the dogs, or something like that? There's a large world of intelligent but uncoordinated individuals (like me) who would adore that!
Please write to me if you know of a way to get around the necessity for hand-to-hand combat with the beasties. I would be most grateful.
A young-at-heart-but oh-so-uncoordinated grandmother :o)
+6
+6