AssaultCube, formerly ActionCube, is a free first-person-shooter based on the game Cube. Set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.
Thanks to the efficient networking code, AssaultCube requires very little bandwidth, you can play it with a 56k modem internet connection, and AssaultCube runs on old hardware.
Create new maps (virtual worlds) together with other people online. The cooperative editmode makes it possible.
Like its
What's New
Version 1.0.4:
CLIENT SIDE:
Map added: ac_aqueous
Small layout change in ac_desert2
Option to enable custom player skins in non-team modes only.
Map messages now show in the loading screen.
"menuselectionbgcolor" allows you to change the background of your menus.
Server browser now shows modded servers (those with 'negative' protocols) as mods.
More detail added to ac_douze.
"scopesensscale" slider added.
"menuinitselection" command added for scripters.
Added Map-pack integration.
MAP EDITING:
Menu to edit skymaps added.
"editmapmsg" command allows easy editing of the map message.
"entstats" will print entity statistics to the console.
"showmodelclipping" shows the full clipping of all models in the map.
Command "nextclosestent" for selecting the other entity, if some entities overlaps each other
Command "closestenttype" allows you to select only a particular type of entity.
"nextplayerstart" cycles your HUD through each of the "playerstart" entities. Useful for showing you the direction spawns face, or where they are.
Using 1, 2, 3 or 4 when in editmode, while scrolling, allows you to edit the first, second, third or fourth value in the nearest entity.
Holding "M" and scrolling moves an entity.
SERVER SIDE:
Nickname blacklist (or whitelist).
Print server and protocol version at startup.
New make option for "server_install" with reduced dependencies.
An option has been added to specify a file to read the command line arguments from.
A new parameter had been added to choose the syslog facility.
BUG FIXES:
Allow changing team when dead (but not spectating).
Defuse triggerhappy alias context cleanup.
Block connecting to full, passworded servers.
Tabs are now allowed in the maprot/serverpwd config files.
Ponies mode fixed.
Text input field improvements/fixes.
Spawns in ac_shine fixed.
"editent" command fixed.
Fixed crouching on very thin clip entities.
GFX quality slider is now independent of the MINLOD variable.
OMGponies! mode is now independent of blood variable.
Sound quality slider is now independent of maxsoundsatonce variable.
Version 1.0.4:
CLIENT SIDE:
Map added: ac_aqueous
Small layout change in ac_desert2
Option to enable custom player skins in non-team modes only.
Map messages now show in the loading screen.
"menuselectionbgcolor" allows you to change the background of your menus.
Server browser now shows modded servers (those with 'negative' more...
Requirements
PPC / Intel, Mac OS X 10.3.9 or later.
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AssaultCube, formerly ActionCube, is a free first-person-shooter based on the game Cube. Set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.
Thanks to the efficient networking code, AssaultCube requires very little bandwidth, you can play it with a 56k modem internet connection, and AssaultCube runs on old hardware.
Create new maps (virtual worlds) together with other people online. The cooperative editmode makes it possible.
Like its origin Cube, AssaultCube comes with full source code, available under a zlib like OpenSource license. Because AssaultCube uses the SDL library, it can be used on multiple platforms.
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